From ffd968a26826108ca9fb23d46ed5789260852eb7 Mon Sep 17 00:00:00 2001 From: Ritabrata Das Date: Wed, 9 Sep 2026 21:07:21 +0530 Subject: intial commit --- .github/workflows/web-build.yml | 62 ++++ .gitignore | 7 + CMakeLists.txt | 211 ++++++++++++ LICENSE | 674 +++++++++++++++++++++++++++++++++++++++ assets/audio/sfx/.gitkeep | 0 assets/audio/sfx/buttonClick.wav | Bin 0 -> 1432 bytes assets/audio/sfx/death.wav | Bin 0 -> 3096 bytes assets/audio/sfx/shoot.wav | Bin 0 -> 139 bytes assets/font/font.otf | Bin 0 -> 9084 bytes assets/font/score.otf | Bin 0 -> 1376 bytes assets/img/.gitkeep | 0 assets/img/arrowhead.png | Bin 0 -> 1060 bytes assets/img/cirno-hurt.png | Bin 0 -> 5649 bytes assets/img/cirno-joy.png | Bin 0 -> 5521 bytes assets/img/cirno-laugh.png | Bin 0 -> 6104 bytes assets/img/cirno-neutral.png | Bin 0 -> 5978 bytes assets/img/cirno-pissed.png | Bin 0 -> 6138 bytes assets/img/cirno-relaxed.png | Bin 0 -> 6000 bytes assets/img/cirno-tiered.png | Bin 0 -> 5998 bytes assets/img/cirno-wow.png | Bin 0 -> 5972 bytes assets/img/flower.png | Bin 0 -> 494 bytes assets/img/forest.png | Bin 0 -> 3816 bytes assets/img/forest2.png | Bin 0 -> 3777 bytes assets/img/inside.png | Bin 0 -> 5764 bytes assets/img/menu.png | Bin 0 -> 5091 bytes assets/img/outside.png | Bin 0 -> 11672 bytes assets/img/outside2.png | Bin 0 -> 11489 bytes assets/img/talk.png | Bin 0 -> 1968 bytes assets/shader/snow.fs | 49 +++ game/CMakeLists.txt | 13 + game/bounding.hpp | 21 ++ game/graphics.hpp | 93 ++++++ game/story.hpp | 176 ++++++++++ lib/CMakeLists.txt | 13 + lib/assetManager.cpp | 60 ++++ lib/assetManager.hpp | 18 ++ lib/button.cpp | 149 +++++++++ lib/button.hpp | 32 ++ lib/dialogue.cpp | 94 ++++++ lib/dialogue.hpp | 11 + lib/gameState.hpp | 110 +++++++ lib/standard.cpp | 93 ++++++ lib/standard.hpp | 14 + main.cpp | 162 ++++++++++ screen/gameplay.cpp | 38 +++ screen/main_menu.cpp | 43 +++ scripts/build.sh | 6 + scripts/build_web.sh | 19 ++ scripts/build_web_prod.sh | 13 + test/probablity.cpp | 18 ++ web/shell.html | 405 +++++++++++++++++++++++ web/static/yinyang.svg | 4 + 52 files changed, 2608 insertions(+) create mode 100644 .github/workflows/web-build.yml create mode 100644 .gitignore create mode 100644 CMakeLists.txt create mode 100644 LICENSE create mode 100644 assets/audio/sfx/.gitkeep create mode 100644 assets/audio/sfx/buttonClick.wav create mode 100644 assets/audio/sfx/death.wav create mode 100644 assets/audio/sfx/shoot.wav create mode 100644 assets/font/font.otf create mode 100644 assets/font/score.otf create mode 100644 assets/img/.gitkeep create mode 100644 assets/img/arrowhead.png create mode 100644 assets/img/cirno-hurt.png create mode 100644 assets/img/cirno-joy.png create mode 100644 assets/img/cirno-laugh.png create mode 100644 assets/img/cirno-neutral.png create mode 100644 assets/img/cirno-pissed.png create mode 100644 assets/img/cirno-relaxed.png create mode 100644 assets/img/cirno-tiered.png create mode 100644 assets/img/cirno-wow.png create mode 100644 assets/img/flower.png create mode 100644 assets/img/forest.png create mode 100644 assets/img/forest2.png create mode 100644 assets/img/inside.png create mode 100644 assets/img/menu.png create mode 100644 assets/img/outside.png create mode 100644 assets/img/outside2.png create mode 100644 assets/img/talk.png create mode 100644 assets/shader/snow.fs create mode 100644 game/CMakeLists.txt create mode 100644 game/bounding.hpp create mode 100644 game/graphics.hpp create mode 100644 game/story.hpp create mode 100644 lib/CMakeLists.txt create mode 100644 lib/assetManager.cpp create mode 100644 lib/assetManager.hpp create mode 100644 lib/button.cpp create mode 100644 lib/button.hpp create mode 100644 lib/dialogue.cpp create mode 100644 lib/dialogue.hpp create mode 100644 lib/gameState.hpp create mode 100644 lib/standard.cpp create mode 100644 lib/standard.hpp create mode 100644 main.cpp create mode 100644 screen/gameplay.cpp create mode 100644 screen/main_menu.cpp create mode 100755 scripts/build.sh create mode 100755 scripts/build_web.sh create mode 100755 scripts/build_web_prod.sh create mode 100644 test/probablity.cpp create mode 100644 web/shell.html create mode 100644 web/static/yinyang.svg diff --git a/.github/workflows/web-build.yml b/.github/workflows/web-build.yml new file mode 100644 index 0000000..5c2564e --- /dev/null +++ b/.github/workflows/web-build.yml @@ -0,0 +1,62 @@ +name: Build WebAssembly + +on: + push: + branches: ["main", "master"] + pull_request: + branches: ["main", "master"] + workflow_dispatch: + +jobs: + build-web: + runs-on: ubuntu-latest + + steps: + - name: Checkout Repository + uses: actions/checkout@v4 + + - name: Install System Dependencies + run: | + sudo apt-get update + sudo apt-get install -y imagemagick ffmpeg + + - name: Install Go Minify + run: | + go install github.com/tdewolff/minify/v2/cmd/minify@latest + echo "$(go env GOPATH)/bin" >> $GITHUB_PATH + + - name: Clone Raylib + run: | + mkdir -p temp + git clone --depth 1 https://github.com/raysan5/raylib.git temp/raylib_source + + - name: Setup Emscripten + uses: mymindstorm/setup-emsdk@v14 + with: + version: latest + actions-cache-folder: "emsdk-cache" + + - name: Configure CMake + run: emcmake cmake -S . -B build-web -DCMAKE_BUILD_TYPE=Release + + - name: Build Project + run: cmake --build build-web --parallel + + - name: Prepare Distribution Folder + run: | + mkdir -p dist + + cp build-web/cirno_day.html dist/index.html + cp build-web/cirno_day.js dist/ + cp build-web/cirno_day.wasm dist/ + cp build-web/cirno_day.data dist/ + + if [ -d "build-web/static" ]; then + cp -r build-web/static dist/ + fi + + - name: Upload Web Build Artifact + uses: actions/upload-artifact@v4 + with: + name: touhou-pride-jam-web + path: dist/ diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..b293ab4 --- /dev/null +++ b/.gitignore @@ -0,0 +1,7 @@ +build/ +build-web/ +temp/ +test/a.out +compile_commands.json +.clangd +.cache diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..8db7e54 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,211 @@ +cmake_minimum_required(VERSION 3.18) +project(cirno_day LANGUAGES CXX) + +set(CMAKE_CXX_STANDARD 23) +set(CMAKE_CXX_STANDARD_REQUIRED ON) +set(CMAKE_CXX_EXTENSIONS OFF) + +add_executable(cirno_day + main.cpp +) + +target_include_directories(cirno_day PRIVATE "${CMAKE_SOURCE_DIR}") + +add_subdirectory(lib) +# add_subdirectory(screen) +add_subdirectory(game) + +set(PROCESSED_ASSETS_DIR "${CMAKE_BINARY_DIR}/assets") +file(GLOB_RECURSE ASSET_FILES RELATIVE "${CMAKE_SOURCE_DIR}/assets" "${CMAKE_SOURCE_DIR}/assets/*") + +find_program(MAGICK_TOOL NAMES magick) +find_program(CONVERT_TOOL NAMES convert) +find_program(FFMPEG_TOOL NAMES ffmpeg) +find_program(MINIFY_TOOL NAMES minify) + +set(ASSET_OUTPUTS) +foreach(ASSET_REL ${ASSET_FILES}) + set(ASSET_SRC "${CMAKE_SOURCE_DIR}/assets/${ASSET_REL}") + set(ASSET_DST "${PROCESSED_ASSETS_DIR}/${ASSET_REL}") + get_filename_component(ASSET_DST_DIR "${ASSET_DST}" DIRECTORY) + string(TOLOWER "${ASSET_REL}" ASSET_REL_LOWER) + + if(ASSET_REL_LOWER MATCHES "\\.(png|jpg|jpeg)$") + if(MAGICK_TOOL) + add_custom_command( + OUTPUT "${ASSET_DST}" + COMMAND ${CMAKE_COMMAND} -E make_directory "${ASSET_DST_DIR}" + COMMAND "${MAGICK_TOOL}" convert "${ASSET_SRC}" -strip -quality 80 "${ASSET_DST}" + DEPENDS "${ASSET_SRC}" + COMMENT "Compressing image ${ASSET_REL}" + VERBATIM + ) + elseif(CONVERT_TOOL) + add_custom_command( + OUTPUT "${ASSET_DST}" + COMMAND ${CMAKE_COMMAND} -E make_directory "${ASSET_DST_DIR}" + COMMAND "${CONVERT_TOOL}" "${ASSET_SRC}" -strip -quality 80 "${ASSET_DST}" + DEPENDS "${ASSET_SRC}" + COMMENT "Compressing image ${ASSET_REL}" + VERBATIM + ) + else() + add_custom_command( + OUTPUT "${ASSET_DST}" + COMMAND ${CMAKE_COMMAND} -E make_directory "${ASSET_DST_DIR}" + COMMAND ${CMAKE_COMMAND} -E copy_if_different "${ASSET_SRC}" "${ASSET_DST}" + DEPENDS "${ASSET_SRC}" + COMMENT "Image tool not found, copying ${ASSET_REL}" + VERBATIM + ) + endif() +#[[ + elseif(ASSET_REL_LOWER MATCHES "\\.wav$") + if(FFMPEG_TOOL) + if(ASSET_REL_LOWER STREQUAL "audio/sfx/radio_static.wav") + # Raylib streaming is sensitive to this file with aggressive ADPCM compression. + # Keep a safer/light transform for stability on both native + web. + add_custom_command( + OUTPUT "${ASSET_DST}" + COMMAND ${CMAKE_COMMAND} -E make_directory "${ASSET_DST_DIR}" + COMMAND "${FFMPEG_TOOL}" -y -loglevel error -i "${ASSET_SRC}" -ac 1 -ar 22050 -c:a pcm_s16le "${ASSET_DST}" + DEPENDS "${ASSET_SRC}" + COMMENT "Converting radio static with safe WAV settings ${ASSET_REL}" + VERBATIM + ) + else() + add_custom_command( + OUTPUT "${ASSET_DST}" + COMMAND ${CMAKE_COMMAND} -E make_directory "${ASSET_DST_DIR}" + COMMAND "${FFMPEG_TOOL}" -y -loglevel error -i "${ASSET_SRC}" -ac 1 -ar 22050 -c:a adpcm_ima_wav "${ASSET_DST}" + DEPENDS "${ASSET_SRC}" + COMMENT "Compressing audio ${ASSET_REL}" + VERBATIM + ) + endif() + + else() + add_custom_command( + OUTPUT "${ASSET_DST}" + COMMAND ${CMAKE_COMMAND} -E make_directory "${ASSET_DST_DIR}" + COMMAND ${CMAKE_COMMAND} -E copy_if_different "${ASSET_SRC}" "${ASSET_DST}" + DEPENDS "${ASSET_SRC}" + COMMENT "ffmpeg not found, copying ${ASSET_REL}" + VERBATIM + ) + endif() +]] + + else() + add_custom_command( + OUTPUT "${ASSET_DST}" + COMMAND ${CMAKE_COMMAND} -E make_directory "${ASSET_DST_DIR}" + COMMAND ${CMAKE_COMMAND} -E copy_if_different "${ASSET_SRC}" "${ASSET_DST}" + DEPENDS "${ASSET_SRC}" + COMMENT "Copying asset ${ASSET_REL}" + VERBATIM + ) + endif() + + list(APPEND ASSET_OUTPUTS "${ASSET_DST}") +endforeach() + +add_custom_target(prepare_assets ALL DEPENDS ${ASSET_OUTPUTS}) +add_dependencies(cirno_day prepare_assets) + +find_library(RAYLIB NAMES raylib HINTS "/usr/local/lib") + +if (EMSCRIPTEN) + set(BUILD_EXAMPLES OFF CACHE BOOL "Disable raylib examples" FORCE) + set(BUILD_GAMES OFF CACHE BOOL "Disable raylib games" FORCE) + set(BUILD_SHARED_LIBS OFF CACHE BOOL "Build raylib statically for web" FORCE) + set(BUILD_TESTING OFF CACHE BOOL "Disable raylib tests" FORCE) + set(PLATFORM_DESKTOP OFF CACHE BOOL "Disable desktop raylib platform" FORCE) + set(PLATFORM Web CACHE STRING "Platform to build for." FORCE) + + add_subdirectory("${CMAKE_SOURCE_DIR}/temp/raylib_source" "${CMAKE_BINARY_DIR}/raylib" EXCLUDE_FROM_ALL) + target_compile_options(raylib PRIVATE + "$<$:-Oz>" + "$<$:-flto>" + ) + + # set_property(TARGET raylib PROPERTY INTERPROCEDURAL_OPTIMIZATION_RELEASE ON) + + set_source_files_properties( + "${CMAKE_SOURCE_DIR}/temp/raylib_source/src/raudio.c" + TARGET_DIRECTORY raylib + PROPERTIES COMPILE_OPTIONS "-fno-lto;-fno-strict-aliasing" + ) + + set(WEB_SHELL_ASSET_SRC "${CMAKE_SOURCE_DIR}/web/static/yinyang.svg") + set(WEB_SHELL_ASSET_DST "${CMAKE_BINARY_DIR}/static/yinyang.svg") + if (NOT EXISTS "${WEB_SHELL_ASSET_SRC}") + message(FATAL_ERROR "Web shell asset not found: ${WEB_SHELL_ASSET_SRC}") + endif() + + target_link_libraries(cirno_day PRIVATE raylib) + add_custom_command( + OUTPUT "${WEB_SHELL_ASSET_DST}" + COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/assets" + COMMAND ${CMAKE_COMMAND} -E copy_if_different "${WEB_SHELL_ASSET_SRC}" "${WEB_SHELL_ASSET_DST}" + DEPENDS "${WEB_SHELL_ASSET_SRC}" + COMMENT "Copying web shell asset yinyang.svg" + VERBATIM + ) + add_custom_target(prepare_web_shell_assets ALL DEPENDS "${WEB_SHELL_ASSET_DST}") + add_dependencies(cirno_day prepare_web_shell_assets) + + set_target_properties(cirno_day PROPERTIES SUFFIX ".html") + set_property(TARGET cirno_day APPEND PROPERTY LINK_DEPENDS "${CMAKE_SOURCE_DIR}/web/shell.html") + target_link_options(cirno_day PRIVATE + "-sUSE_GLFW=3" + "--shell-file" "${CMAKE_SOURCE_DIR}/web/shell.html" + "--preload-file" "${PROCESSED_ASSETS_DIR}@/assets" + ) + target_compile_options(cirno_day PRIVATE + "$<$:-Oz>" + "$<$:-flto>" + "$<$:-fno-exceptions>" + "$<$:-fno-rtti>" +) + + target_link_options(cirno_day PRIVATE + "$<$:-Oz>" + "$<$:-flto>" + "$<$:-ffast-math>" + "$<$:-sASSERTIONS=0>" + "$<$:-sSAFE_HEAP=0>" + "$<$:-sENVIRONMENT=web>" + "$<$:--closure=1>" + + # remove webgl strings + "$<$:-sGL_TRACK_ERRORS=0>" + "$<$:-sDISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1>" + + # limit memory usage to 192mb + "$<$:-sALLOW_MEMORY_GROWTH=0>" + "$<$:-sINITIAL_MEMORY=201326592>" + + "$<$:-sEXPORTED_RUNTIME_METHODS=ccall,cwrap,setCanvasSize>" + + "$<$:-sEXPORTED_FUNCTIONS=_main>" +) + if (MINIFY_TOOL) + add_custom_command( + TARGET cirno_day + POST_BUILD + COMMAND "${MINIFY_TOOL}" -q -i "${CMAKE_CURRENT_BINARY_DIR}/cirno_day.html" + COMMENT "Minifying Emscripten outputs" + VERBATIM + ) + endif() +elseif(RAYLIB) + target_link_libraries(cirno_day PRIVATE raylib) +else() + find_package(raylib REQUIRED) + target_link_libraries(cirno_day PRIVATE raylib) +endif() + +if (UNIX AND NOT APPLE AND NOT EMSCRIPTEN) + target_link_libraries(cirno_day PRIVATE m pthread dl rt X11) +endif() diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..e62ec04 --- /dev/null +++ b/LICENSE @@ -0,0 +1,674 @@ +GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/assets/audio/sfx/.gitkeep b/assets/audio/sfx/.gitkeep new file mode 100644 index 0000000..e69de29 diff --git a/assets/audio/sfx/buttonClick.wav b/assets/audio/sfx/buttonClick.wav new file mode 100644 index 0000000..68e8ef1 Binary files /dev/null and b/assets/audio/sfx/buttonClick.wav differ diff --git a/assets/audio/sfx/death.wav b/assets/audio/sfx/death.wav new file mode 100644 index 0000000..ed686c7 Binary files /dev/null and b/assets/audio/sfx/death.wav differ diff --git a/assets/audio/sfx/shoot.wav b/assets/audio/sfx/shoot.wav new file mode 100644 index 0000000..a3ecac6 Binary files /dev/null and b/assets/audio/sfx/shoot.wav differ diff --git a/assets/font/font.otf b/assets/font/font.otf new file mode 100644 index 0000000..ff5b2bd Binary files /dev/null and b/assets/font/font.otf differ diff --git a/assets/font/score.otf b/assets/font/score.otf new file mode 100644 index 0000000..511350b Binary files /dev/null and b/assets/font/score.otf differ diff --git a/assets/img/.gitkeep b/assets/img/.gitkeep new file mode 100644 index 0000000..e69de29 diff --git a/assets/img/arrowhead.png b/assets/img/arrowhead.png new file mode 100644 index 0000000..a703863 Binary files /dev/null and b/assets/img/arrowhead.png differ diff --git a/assets/img/cirno-hurt.png b/assets/img/cirno-hurt.png new file mode 100644 index 0000000..867c182 Binary files /dev/null and b/assets/img/cirno-hurt.png differ diff --git a/assets/img/cirno-joy.png b/assets/img/cirno-joy.png new file mode 100644 index 0000000..ce11a33 Binary files /dev/null and b/assets/img/cirno-joy.png differ diff --git a/assets/img/cirno-laugh.png b/assets/img/cirno-laugh.png new file mode 100644 index 0000000..b35f83b Binary files /dev/null and b/assets/img/cirno-laugh.png differ diff --git a/assets/img/cirno-neutral.png b/assets/img/cirno-neutral.png new file mode 100644 index 0000000..8a402e2 Binary files /dev/null and b/assets/img/cirno-neutral.png differ diff --git a/assets/img/cirno-pissed.png b/assets/img/cirno-pissed.png new file mode 100644 index 0000000..25ce6cb Binary files /dev/null and b/assets/img/cirno-pissed.png differ diff --git a/assets/img/cirno-relaxed.png b/assets/img/cirno-relaxed.png new file mode 100644 index 0000000..d5342ff Binary files /dev/null and b/assets/img/cirno-relaxed.png differ diff --git a/assets/img/cirno-tiered.png b/assets/img/cirno-tiered.png new file mode 100644 index 0000000..016216c Binary files /dev/null and b/assets/img/cirno-tiered.png differ diff --git a/assets/img/cirno-wow.png b/assets/img/cirno-wow.png new file mode 100644 index 0000000..f3a9017 Binary files /dev/null and b/assets/img/cirno-wow.png differ diff --git a/assets/img/flower.png b/assets/img/flower.png new file mode 100644 index 0000000..619c32c Binary files /dev/null and b/assets/img/flower.png differ diff --git a/assets/img/forest.png b/assets/img/forest.png new file mode 100644 index 0000000..b31366a Binary files /dev/null and b/assets/img/forest.png differ diff --git a/assets/img/forest2.png b/assets/img/forest2.png new file mode 100644 index 0000000..83380f8 Binary files /dev/null and b/assets/img/forest2.png differ diff --git a/assets/img/inside.png b/assets/img/inside.png new file mode 100644 index 0000000..4cb4d4c Binary files /dev/null and b/assets/img/inside.png differ diff --git a/assets/img/menu.png b/assets/img/menu.png new file mode 100644 index 0000000..56c6354 Binary files /dev/null and b/assets/img/menu.png differ diff --git a/assets/img/outside.png b/assets/img/outside.png new file mode 100644 index 0000000..056e4bf Binary files /dev/null and b/assets/img/outside.png differ diff --git a/assets/img/outside2.png b/assets/img/outside2.png new file mode 100644 index 0000000..f741360 Binary files /dev/null and b/assets/img/outside2.png differ diff --git a/assets/img/talk.png b/assets/img/talk.png new file mode 100644 index 0000000..6585ea4 Binary files /dev/null and b/assets/img/talk.png differ diff --git a/assets/shader/snow.fs b/assets/shader/snow.fs new file mode 100644 index 0000000..acb4a59 --- /dev/null +++ b/assets/shader/snow.fs @@ -0,0 +1,49 @@ +// Copyright (c) 2013 Andrew Baldwin (twitter: baldand, www: http://thndl.com) +// License = Attribution-NonCommercial-ShareAlike (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US) + +// "Just snow" +// Simple (but not cheap) snow made from multiple parallax layers with randomly positioned +// flakes and directions. Also includes a DoF effect. Pan around with mouse. + +#define LIGHT_SNOW // Comment this out for a blizzard + +#ifdef LIGHT_SNOW + #define LAYERS 50 + #define DEPTH .5 + #define WIDTH .3 + #define SPEED .6 +#else // BLIZZARD + #define LAYERS 200 + #define DEPTH .1 + #define WIDTH .8 + #define SPEED 1.5 +#endif + +precision mediump float; + +uniform float iTime; +uniform vec2 iResolution; +uniform vec2 iMouse; + +void main() +{ + const mat3 p = mat3(13.323122,23.5112,21.71123,21.1212,28.7312,11.9312,21.8112,14.7212,61.3934); + vec2 uv = iMouse.xy/iResolution.xy + vec2(1.,iResolution.y/iResolution.x)*gl_FragCoord.xy / iResolution.xy; + vec3 acc = vec3(0.0); + float dof = 5.*sin(iTime*.1); + for (int i=0;i +#include "../lib/gameState.hpp" +#define UI_PADDING_BOTTOM 10 +#define UI_BUTTON_SIZE 32 + +inline Rectangle Calendar = {170, 65, 40, 45}; +inline Rectangle Forehead = {80, 190, 58, 50}; +inline Rectangle Chest = {75, 130, 70, 50}; +inline Rectangle Futton = {145, 190, 80, 110}; + +inline Rectangle YokaiMountain = {0, 0, 225, 128}; +inline Rectangle Igloo = {130, 160, 100, 90}; +inline Rectangle MistyLake = {0, 128, 225, 32}; +inline Rectangle Flower = {25, 350, 47, 47}; + +inline Rectangle Frog = {32, 270, 55, 45}; +inline Rectangle RiceCake = {160, 180, 64, 100}; + +// UI components +inline Rectangle UI_arrowBtn = {(int)(VIRTUAL_SCREEN_W/3)*2 + UI_BUTTON_SIZE/2.0f ,VIRTUAL_SCREEN_H - UI_BUTTON_SIZE - UI_PADDING_BOTTOM, 32, 32}; +inline Rectangle UI_talkBtn = {(int)(VIRTUAL_SCREEN_W/2) - 88.0f/2,VIRTUAL_SCREEN_H - UI_BUTTON_SIZE - UI_PADDING_BOTTOM,88, 32}; diff --git a/game/graphics.hpp b/game/graphics.hpp new file mode 100644 index 0000000..b4ff3b0 --- /dev/null +++ b/game/graphics.hpp @@ -0,0 +1,93 @@ +#include +#include +#include + +#include "lib/gameState.hpp" + +#define CIRNO_SPRITE_POSITION {-26, 156} + +constexpr float TRANSITION_TIME = 1.5f; // in seconds + +inline void drawCirno(GameState &gs) { + switch (gs.curExp) { + case NEUTRAL: + DrawTextureV(gs.AssetManager.load("cirno-neutral"), CIRNO_SPRITE_POSITION, WHITE); + break; + case PISSED: + DrawTextureV(gs.AssetManager.load("cirno-pissed"), CIRNO_SPRITE_POSITION, WHITE); + break; + case HURT: + DrawTextureV(gs.AssetManager.load("cirno-hurt"), CIRNO_SPRITE_POSITION, WHITE); + break; + case JOY: + DrawTextureV(gs.AssetManager.load("cirno-joy"), CIRNO_SPRITE_POSITION, WHITE); + break; + case WOW: + DrawTextureV(gs.AssetManager.load("cirno-wow"), CIRNO_SPRITE_POSITION, WHITE); + break; + case TIERED: + DrawTextureV(gs.AssetManager.load("cirno-tiered"), CIRNO_SPRITE_POSITION, WHITE); + break; + case LAUGH: + DrawTextureV(gs.AssetManager.load("cirno-laugh"), CIRNO_SPRITE_POSITION, WHITE); + break; + case RELAXED: + DrawTextureV(gs.AssetManager.load("cirno-relaxed"), CIRNO_SPRITE_POSITION, WHITE); + break; + } +} + +inline Texture2D getCurrentScene(GameState &gs) { + switch (gs.curPos) { + case INSIDE: + return gs.AssetManager.load("inside"); + break; + case OUTSIDE: + return gs.AssetManager.load(gs.flowerOnHead ? "outside2" : "outside"); + break; + case FOREST: + return gs.AssetManager.load(gs.riceCakeEaten ? "forest2" : "forest"); + break; + case MENU: + return gs.AssetManager.load("menu"); + } +}; + +inline Texture2D getCurrentScene(GameState &gs, POSITION scene) { + switch (scene) { + case INSIDE: + return gs.AssetManager.load("inside"); + break; + case OUTSIDE: + return gs.AssetManager.load(gs.flowerOnHead ? "outside2" : "outside"); + break; + case FOREST: + return gs.AssetManager.load(gs.riceCakeEaten ? "forest2" : "forest"); + break; + case MENU: + return gs.AssetManager.load("menu"); + } +}; + +inline void DrawSceneChange(GameState &gs) { + if (gs.timeSinceSceneChange < TRANSITION_TIME) { + float t = Clamp(gs.timeSinceSceneChange / TRANSITION_TIME, 0.0f, 1.0f); + float a = 0.5f - 0.5f * cosf(t * PI); + DrawTextureV(getCurrentScene(gs, gs.prevPos), + ZERO_VEC, + ColorAlpha(WHITE, 1.0f - a)); + + DrawTextureV(getCurrentScene(gs, gs.curPos), + ZERO_VEC, + ColorAlpha(WHITE, a)); + gs.timeSinceSceneChange = gs.timeSinceSceneChange + GetFrameTime(); + } else { + gs.timeSinceSceneChange = -1.0f; + } +} + +inline void changeSceneTo(GameState &gs, POSITION scene) { + gs.timeSinceSceneChange = 0; + gs.prevPos = gs.curPos; + gs.curPos = scene; +} diff --git a/game/story.hpp b/game/story.hpp new file mode 100644 index 0000000..ef06d13 --- /dev/null +++ b/game/story.hpp @@ -0,0 +1,176 @@ +#include "lib/gameState.hpp" +#include "lib/dialogue.hpp" + +#include "bounding.hpp" +#include "graphics.hpp" +#include "raylib.h" + +#define CIRNO_DIALOG "Cirno", + +inline void ProcessClick(GameState &gs) { + if (CheckCollisionPointRec(gs.currentMousePos, Forehead)) { + if (gs.flickCount == 0) { + SayDialog(gs, std::vector{ + {CIRNO_DIALOG HURT, "owww"}, + {CIRNO_DIALOG PISSED, "it hurts. You are mean!"}, + {CIRNO_DIALOG PISSED, "Why did you do that?"} + }); + } else if (gs.flickCount == 1) { + SayDialog(gs, std::vector { + {CIRNO_DIALOG HURT, "You did it again!"}, + {CIRNO_DIALOG PISSED, "Owww, it hurts.\nStop it!"}, + }); + } else if (gs.flickCount == 2) { + SayDialog(gs, std::vector { + {CIRNO_DIALOG PISSED, "No, I won't let you\ndo it again"}, + {CIRNO_DIALOG PISSED, "You meanie!!"}, + }); + gs.explored.insert(1); + } + gs.flickCount++; + } + else if (CheckCollisionPointRec(gs.currentMousePos, UI_arrowBtn)) { + if (gs.curPos == INSIDE) { + changeSceneTo(gs, OUTSIDE); + SayDialog(gs, std::vector { + {CIRNO_DIALOG WOW, "This is where I live"}, + }); + gs.explored.insert(2); + } else if (gs.curPos == OUTSIDE) { + changeSceneTo(gs, FOREST); + SayDialog(gs, std::vector { + {CIRNO_DIALOG LAUGH, "Let's freeze some\nfrogs!"}, + }); + gs.explored.insert(3); + } else if (gs.curPos == FOREST) { + changeSceneTo(gs, INSIDE); + SayDialog(gs, std::vector { + {CIRNO_DIALOG RELAXED, "Back in sweet cozy\nhome!"} + }); + gs.explored.insert(4); + } + } else if (CheckCollisionPointRec(gs.currentMousePos, UI_talkBtn)) { + if (!gs.usedTalkButton) { + SayDialog(gs, std::vector { + {CIRNO_DIALOG RELAXED, "Good Morning"}, + }); + gs.usedTalkButton = true; + } else { + SayDialog(gs, std::vector { + {CIRNO_DIALOG JOY, "Having lots of fun is\nwhat matters."}, + {CIRNO_DIALOG RELAXED, "Imagine having no fun\nand being grumpy\nall the time."}, + {CIRNO_DIALOG JOY, "Next time, when you come,\nwe can play together."}, + {CIRNO_DIALOG JOY, "With Daiyousei and\nthe other fairies."}, + {CIRNO_DIALOG RELAXED, "It would be nice if\nwinter comes soon."}, + {CIRNO_DIALOG JOY, "I want to skate on the\nmisty lake with Letty."}, + {CIRNO_DIALOG WOW, "I am the smartest\nin Gensokyo."}, + {CIRNO_DIALOG WOW, "I can add and multiply\nfractions!"}, + {CIRNO_DIALOG LAUGH, "Only a few could rival\nan intellect such\nas mine."} + }); + gs.explored.insert(7); + } + } + else if (gs.curPos == INSIDE) { + if (CheckCollisionPointRec(gs.currentMousePos, Calendar)) { + SayDialog(gs, std::vector { + {CIRNO_DIALOG WOW, "its cirno day, todeh"}, + {CIRNO_DIALOG JOY, "billions must celebrate"} + }); + gs.explored.insert(5); + } + else if (CheckCollisionPointRec(gs.currentMousePos, Chest)) { + if (gs.chestCount == 0) { + SayDialog(gs, std::vector { + {CIRNO_DIALOG WOW, "Hey!! Don't snoop around\nthe chest"}, + {CIRNO_DIALOG TIERED, "It's where I store all my\ntreasures"} + }); + gs.chestCount++; + } else if (gs.chestCount == 1) { + SayDialog(gs, std::vector { + {CIRNO_DIALOG PISSED, "No, I won't let you\nsee what's inside!!!"}, + }); + gs.explored.insert(6); + } + } + else if (CheckCollisionPointRec(gs.currentMousePos, Futton)) { + if (gs.explored.size() == 13) { + SayDialog(gs, std::vector { + {CIRNO_DIALOG WOW, "I am feeling sleepy\nI had lots of fun with you"}, + {CIRNO_DIALOG TIERED, " I am gonna take a nap\nLet's see tommorow!!"} + }); + } else { + SayDialog(gs, std::vector { + {CIRNO_DIALOG WOW, "I just woke up before\nyou came"}, + {CIRNO_DIALOG TIERED, "So, I am not sleepy now\nI want to play"} + }); + } + } + } else if (gs.curPos == OUTSIDE){ + if (CheckCollisionPointRec(gs.currentMousePos, YokaiMountain)) { + SayDialog(gs, std::vector { + {CIRNO_DIALOG WOW, "That's the Youkai Mountain\nThat's where Aya lives"}, + {CIRNO_DIALOG JOY, "She is nosy and snitches\nme to people whenever\nI am up to no good"}, + {CIRNO_DIALOG PISSED, "Bah!! She is annoying!"}, + {CIRNO_DIALOG JOY, "The Moriya shrine is at\nthe very top of the\nYoukai Mountain"}, + {CIRNO_DIALOG WOW, "The deities there,\nare very strong."}, + {CIRNO_DIALOG LAUGH, "Not as strong as me,\nof course!"}, + {CIRNO_DIALOG WOW, "But I like the Hakurei\nshrine more"}, + {CIRNO_DIALOG RELAXED, "Reimu sometimes gives\nme some snacks\nwhen I go there"}, + }); + gs.explored.insert(8); + } else if (CheckCollisionPointRec(gs.currentMousePos, MistyLake)) { + SayDialog(gs, std::vector { + {CIRNO_DIALOG WOW, "Do you know? There is a\ngiant frog that lives"}, + {CIRNO_DIALOG TIERED, "at the bottom of the lake.\nIt's very very big."}, + {CIRNO_DIALOG PISSED, "It ate me one time!!"} + }); + gs.explored.insert(9); + } else if (CheckCollisionPointRec(gs.currentMousePos, Igloo)) { + SayDialog(gs, std::vector { + {CIRNO_DIALOG WOW, "My house looks very cool,\nright?"}, + {CIRNO_DIALOG JOY, "It was a lot of work,\nbullying the other fairies\ninto building my house"}, + {CIRNO_DIALOG TIERED, "Though, sometimes they\nbarge into my home to\nplay"} + }); + gs.explored.insert(10); + } else if (CheckCollisionPointRec(gs.currentMousePos, Flower) && !gs.flowerOnHead) { + SayDialog(gs, std::vector { + {CIRNO_DIALOG JOY, "A flower!"}, + }); + gs.flowerOnHead = true; + SayDialog(gs, std::vector { + {CIRNO_DIALOG WOW, "Do I look cute with\nthis flower on me?"}, + {CIRNO_DIALOG LAUGH, "I like it a lot"} + }); + gs.explored.insert(11); + } + } else if (gs.curPos == FOREST) { + if (CheckCollisionPointRec(gs.currentMousePos, Frog)) { + if (!gs.frogDialogDone) { + SayDialog(gs, std::vector { + {CIRNO_DIALOG WOW, "Suwako somehow always\ncatches me henever I bully\nfrogs here"}, + {CIRNO_DIALOG JOY, "Let's leave it alone for now\nShe will beat me up"}, + {CIRNO_DIALOG TIERED, "if I get caught red handed"} + }); + gs.frogDialogDone = true; + gs.explored.insert(12); + } else { + SayDialog(gs, std::vector { + {CIRNO_DIALOG LAUGH, "Ribbit ribbit\nThe frogs make\nfunny noises."}, + }); + } + } else if (CheckCollisionPointRec(gs.currentMousePos, RiceCake) && !gs.riceCakeEaten) { + SayDialog(gs, std::vector { + {CIRNO_DIALOG RELAXED, "It's a small shrine for the\nMoriya gods built by the Kappas"}, + {CIRNO_DIALOG WOW, "The Miko called Sanae comes\nhere from time to time\nand takes care of it. "}, + {CIRNO_DIALOG JOY, "Look! There is a rice cake here\nleft as an offering."} + }); + gs.explored.insert(13); + gs.riceCakeEaten = true; + SayDialog(gs, std::vector { + {CIRNO_DIALOG JOY, "The rice cake magically disappeared!"}, + {CIRNO_DIALOG RELAXED, ". . .", 0.4f}, + {CIRNO_DIALOG JOY, "*Burp*"}, + }); + } + } +} diff --git a/lib/CMakeLists.txt b/lib/CMakeLists.txt new file mode 100644 index 0000000..3758ed0 --- /dev/null +++ b/lib/CMakeLists.txt @@ -0,0 +1,13 @@ +file(GLOB LIB_SOURCES CONFIGURE_DEPENDS + "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp" + "${CMAKE_CURRENT_SOURCE_DIR}/*.cc" + "${CMAKE_CURRENT_SOURCE_DIR}/*.cxx" +) + +file(GLOB LIB_HEADERS CONFIGURE_DEPENDS + "${CMAKE_CURRENT_SOURCE_DIR}/*.hpp" + "${CMAKE_CURRENT_SOURCE_DIR}/*.h" + "${CMAKE_CURRENT_SOURCE_DIR}/*.hh" +) + +target_sources(cirno_day PRIVATE ${LIB_SOURCES} ${LIB_HEADERS}) diff --git a/lib/assetManager.cpp b/lib/assetManager.cpp new file mode 100644 index 0000000..9c60f9c --- /dev/null +++ b/lib/assetManager.cpp @@ -0,0 +1,60 @@ +#include "assetManager.hpp" + +#include +#include + +assetManager::assetManager() = default; + +assetManager::~assetManager() +{ + cleanup(); +} + +void assetManager::init(const std::string& dirPath) +{ + if (!std::filesystem::exists(dirPath) || !std::filesystem::is_directory(dirPath)) { + std::cerr << "assetmanager: directory not found: " << dirPath << std::endl; + return; + } + + for (const auto& entry : std::filesystem::recursive_directory_iterator(dirPath)) { + if (entry.is_regular_file()) { + std::string ext = entry.path().extension().string(); + + if (ext == ".png" || ext == ".jpg" || ext == ".jpeg") { + std::string key = entry.path().stem().string(); + std::string fullPath = entry.path().string(); + + Texture2D tex = LoadTexture(fullPath.c_str()); + + if (tex.id != 0) { + textures[key] = tex; + std::cout << "success loading texture: " << key << std::endl; + } else { + std::cerr << "failed to load texture: " << key << std::endl; + } + } + } + } +} + +Texture2D assetManager::load(const std::string& texName) +{ + const auto tex = textures.find(texName); + if (tex != textures.end()) { + return tex->second; + } + + std::cerr << "asset not found: " << texName << std::endl; + return Texture2D{0}; +} + +void assetManager::cleanup() +{ + for (auto& pair : textures) { + if (pair.second.id != 0) { + UnloadTexture(pair.second); + } + } + textures.clear(); +} diff --git a/lib/assetManager.hpp b/lib/assetManager.hpp new file mode 100644 index 0000000..7b15f5a --- /dev/null +++ b/lib/assetManager.hpp @@ -0,0 +1,18 @@ +#pragma once + +#include +#include +#include + +class assetManager +{ +private: + std::unordered_map textures; +public: + assetManager(); + ~assetManager(); + + void init(const std::string& dirPath = "../assets"); + Texture2D load(const std::string& texName); + void cleanup(); +}; diff --git a/lib/button.cpp b/lib/button.cpp new file mode 100644 index 0000000..9000b09 --- /dev/null +++ b/lib/button.cpp @@ -0,0 +1,149 @@ +#include "button.hpp" +#include "raylib.h" +#include + +constexpr Color HOVER_COLOR = Color{140, 0, 23, 255}; +constexpr Color FILL_COLOR = Color{148, 35, 67, 255}; +constexpr Color BORDER_COLOR = Color{204, 0, 57, 255}; + +namespace ui { +namespace { + +constexpr const char* kUIFontPath = "../assets/font/font.otf"; +constexpr const char* kUIClickSfxPath = "../assets/audio/sfx/buttonClick.wav"; + +bool g_initialized = false; +bool g_loaded_font = false; +Font g_ui_font = {}; +Sound g_ui_clickSfx ; + +} // namespace + +Font GetActiveFont() { return g_loaded_font ? g_ui_font : GetFontDefault(); } + +void Init() { + if (g_initialized) return; + + if (FileExists(kUIFontPath)) { + g_ui_font = LoadFontEx(kUIFontPath, 256, nullptr, 0); + g_loaded_font = g_ui_font.texture.id != 0; + } + g_ui_clickSfx = LoadSound(kUIClickSfxPath); + + g_initialized = true; +} + +void Shutdown() { + if (!g_initialized) return; + + if (g_loaded_font) { + UnloadFont(g_ui_font); + g_loaded_font = false; + } + + g_initialized = false; +} + +void DrawText(const char* text, int pos_x, int pos_y, int font_size, + Color color) { + if (g_loaded_font) { + DrawTextEx(g_ui_font, text, {static_cast(pos_x), static_cast(pos_y)}, + static_cast(font_size), 1.0f, color); + return; + } + + ::DrawText(text, pos_x, pos_y, font_size, color); +} + +void DrawTextV(const char* text, Vector2 position, int font_size, + Color color) { + if (g_loaded_font) { + DrawTextEx(g_ui_font, text, {static_cast(position.x), static_cast(position.y)}, + static_cast(font_size), 1.0f, color); + return; + } + + ::DrawText(text, position.x, position.y, font_size, color); +} + +void DrawTextRotationV(const char* text, Vector2 position, int font_size, float rotInDeg, Color color) { + if (g_loaded_font) { + DrawTextPro(g_ui_font, text, position, {0,0},rotInDeg,font_size,1.0f,color); + return; + } + DrawTextPro(GetFontDefault(), text, position, {0,0},rotInDeg,font_size,1.0f,color); +} + +void DrawButton(float x, float y, float width, float height, const char* text, + int font_size, const ButtonCallback& on_click, Vector2 mousePos) { + Rectangle bounds = {x, y, width, height}; + const bool is_hovered = CheckCollisionPointRec(mousePos, bounds); + const Color fill_color = is_hovered ? HOVER_COLOR : FILL_COLOR; + + DrawRectangleRounded(bounds, 0.14f, 8, fill_color); + DrawRectangleRoundedLinesEx(bounds, 0.14f, 4, 4.0f, BORDER_COLOR); + + const Font font = GetActiveFont(); + const Vector2 text_size = MeasureTextEx(font, text, static_cast(font_size), 1.0f); + const float text_x = x + (width - text_size.x) * 0.5f; + const float text_y = y + (height - text_size.y) * 0.5f; + ui::DrawText(text, static_cast(text_x), static_cast(text_y), font_size, BLACK); + + if (is_hovered && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) { + PlaySound(g_ui_clickSfx); + if (on_click) { + on_click(); + } + } +} + +void DrawButtonNoHover(float x, float y, float width, float height, const char* text, + int font_size, const ButtonCallback& on_click, Vector2 mousePos, Color fillColor) { + Rectangle bounds = {x, y, width, height}; + const bool is_hovered = CheckCollisionPointRec(mousePos, bounds); + + DrawRectangleRounded(bounds, 0.14f, 8, fillColor); + DrawRectangleRoundedLinesEx(bounds, 0.14f, 8, 2.0f, BORDER_COLOR); + + const Font font = GetActiveFont(); + const Vector2 text_size = MeasureTextEx(font, text, static_cast(font_size), 1.0f); + const float text_x = x + (width - text_size.x) * 0.5f; + const float text_y = y + (height - text_size.y) * 0.5f; + ui::DrawText(text, static_cast(text_x), static_cast(text_y), font_size, BLACK); + + if (is_hovered && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) { + // auto& asset_manager = assets::AssetManager::Instance(); + // PlaySound(asset_manager.SoundEffect("switch")); + if (on_click) { + on_click(); + } + } +} + + +void DrawTextVClickable(const char* text, Vector2 position, int font_size, + const ButtonCallback& on_click, Vector2 mousePos) { + Vector2 text_size; + if (g_loaded_font) { + text_size = MeasureTextEx(g_ui_font, text, static_cast(font_size), 1.0f); + } else { + // Default Raylib font measurement + text_size.x = static_cast(MeasureText(text, font_size)); + text_size.y = static_cast(font_size); + } + Rectangle bounds = {position.x, position.y, text_size.x, text_size.y}; + const bool is_hovered = CheckCollisionPointRec(mousePos, bounds); + + // Apply hover colors + const Color text_color = is_hovered ? WHITE : YELLOW; + + ui::DrawTextV(text, position, font_size, text_color); + + if (is_hovered && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) { + if (on_click) { + on_click(); + } + } +} + +} // namespace ui diff --git a/lib/button.hpp b/lib/button.hpp new file mode 100644 index 0000000..8459cdc --- /dev/null +++ b/lib/button.hpp @@ -0,0 +1,32 @@ +#pragma once + +#include + +#include "raylib.h" + +namespace ui { + +using ButtonCallback = std::function; + +void Init(); +void Shutdown(); + +void DrawText(const char* text, int pos_x, int pos_y, int font_size, + Color color); + +void DrawTextV(const char* text, Vector2 position, int font_size, + Color color); + +void DrawTextVClickable(const char* text, Vector2 position, int font_size, + const ButtonCallback& on_click, Vector2 mousePos); + +void DrawTextRotationV(const char* text, Vector2 position, int font_size, float rotInDeg, Color color); + +void DrawButton(float x, float y, float width, float height, const char* text, + int font_size, const ButtonCallback& on_click, Vector2 mousePos); + +void DrawButtonNoHover(float x, float y, float width, float height, const char* text, + int font_size, const ButtonCallback& on_click, Vector2 mousePos, Color fillColor = RAYWHITE); + +Font GetActiveFont(); +} // namespace ui diff --git a/lib/dialogue.cpp b/lib/dialogue.cpp new file mode 100644 index 0000000..3c9735b --- /dev/null +++ b/lib/dialogue.cpp @@ -0,0 +1,94 @@ +#include "dialogue.hpp" +#include "button.hpp" +#include "lib/gameState.hpp" +#include + +void SayDialog(GameState &gs, const std::vector &conversation) { + gs.currentDialog = conversation; + gs.currentLineIndex = 0; + gs.visibleChar = 0; + gs.dialogueTimer = 0.0f; + gs.dialogState = gs.currentDialog.empty() ? DIALOGUE_OFF : DIALOGUE_SCROLLING; +} + +// void wait_for(GameState &gs, float time) { +// gs.timeUntilStory = time; +// gs.inStory = false; +// gs.storyPosition += 1; +// } + +void UpdateDialog(GameState &gs) { + if (gs.dialogState == DIALOGUE_OFF || gs.currentDialog.empty()) { + return; + } + + if (gs.dialogState == DIALOGUE_SCROLLING) { + gs.dialogueTimer += GetFrameTime(); + const float speed = gs.currentDialog[gs.currentLineIndex].textSpeed; + if (gs.dialogueTimer >= speed) { + gs.dialogueTimer = 0.0f; + gs.visibleChar += 1; + + if (gs.visibleChar >= (int)(gs.currentDialog[gs.currentLineIndex].text.length())) { + gs.dialogState = DIALOGUE_WAITING; + } + } + + if (IsKeyPressed(KEY_Z) || IsKeyPressed(KEY_SPACE) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { + gs.visibleChar = (int)(gs.currentDialog[gs.currentLineIndex].text.length()); + gs.dialogState = DIALOGUE_WAITING; + } + return; + } + + if (gs.dialogState == DIALOGUE_WAITING && (IsKeyPressed(KEY_Z)) || IsKeyPressed(KEY_SPACE) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { + gs.currentLineIndex += 1; + gs.visibleChar = 0; + gs.dialogueTimer = 0.0f; + if (gs.currentLineIndex >= (int)(gs.currentDialog.size())) { + gs.dialogState = DIALOGUE_OFF; + gs.currentDialog.clear(); + } else { + gs.dialogState = DIALOGUE_SCROLLING; + } + } +} + +void DrawDialog(GameState &gs) { + gs.curExp = gs.currentDialog[gs.currentLineIndex].curExp; + if (gs.dialogState == DIALOGUE_OFF || gs.currentDialog.empty()) { + return; + } + if (gs.currentLineIndex < 0 || gs.currentLineIndex >= (int)(gs.currentDialog.size())) { + return; + } + + const int screenWidth = VIRTUAL_SCREEN_W; + const int screenHeight =VIRTUAL_SCREEN_H; + Dialogues ¤tLine = gs.currentDialog[gs.currentLineIndex]; + + const int padding = 10; + const int boxWidth = VIRTUAL_SCREEN_W-2*padding; + const int boxHeight = 90; + const int boxX = padding; + const int boxY = screenHeight - boxHeight - 30; + + DrawRectangle(boxX, boxY, boxWidth, boxHeight, Fade(BLACK, 0.8f)); + // DrawRectangleLinesEx({boxX, boxY, boxWidth, boxHeight}, 2, WHITE); + + // DrawTexturePro(currentLine.portrait, srcRect, dstRect, {0.0f, 0.0f}, 0.0f, WHITE); + // DrawRectangleLinesEx(dstRect, 2, RAYWHITE); + + // ui::DrawText(currentLine.characterName.c_str(), boxX + padding, boxY - 15, 18, YELLOW); + + std::string displayString = currentLine.text.substr(0, gs.visibleChar); + ui::DrawText(displayString.c_str(), boxX + padding, boxY + 15, 14, RAYWHITE); + + if (gs.dialogState == DIALOGUE_WAITING && ((int)(GetTime() * 3) % 2 == 0)) { + ui::DrawText(gs.touchScreenMode?"Touch anywhere to proceed":"Press 'Z' to proceed", boxX + padding, boxY + boxHeight - 2*padding, 8, WHITE); + } +} + +bool IsDialogRunning(const GameState &gs) { + return gs.dialogState == DIALOGUE_SCROLLING || gs.dialogState == DIALOGUE_WAITING; +} diff --git a/lib/dialogue.hpp b/lib/dialogue.hpp new file mode 100644 index 0000000..3b53aeb --- /dev/null +++ b/lib/dialogue.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include +#include +#include "gameState.hpp" + +void SayDialog(GameState &gs, const std::vector &conversation); +// void wait_for(GameState &gs, float time); +void UpdateDialog(GameState &gs); +void DrawDialog(GameState &gs); +bool IsDialogRunning(const GameState &gs); diff --git a/lib/gameState.hpp b/lib/gameState.hpp new file mode 100644 index 0000000..5c718f4 --- /dev/null +++ b/lib/gameState.hpp @@ -0,0 +1,110 @@ +#pragma once +#include +#include +#include +#include + +#include "assetManager.hpp" + +constexpr int MAX_USERNAME_LENGTH = 16; +constexpr int VIRTUAL_SCREEN_W = 225; +constexpr int VIRTUAL_SCREEN_H = 400; +constexpr float WEB_RENDER_SCALE = 2.0f; +constexpr Vector2 ZERO_VEC = {0,0}; + +inline Music g_bgMusic; + +enum DialogueState { + DIALOGUE_OFF, + DIALOGUE_SCROLLING, + DIALOGUE_WAITING, +}; + +enum screen { + MAIN_MENU, + GAMEPLAY, +}; + + +enum EXPRESSION { + NEUTRAL, + PISSED, + HURT, + JOY, + LAUGH, + RELAXED, + TIERED, + WOW, +}; + +struct Dialogues +{ + // Texture2D portrait; + std::string characterName; + EXPRESSION curExp; + std::string text; + // Sound scrollSound; + float textSpeed; +}; + +enum POSITION { + INSIDE, + OUTSIDE, + FOREST, + MENU +}; + + +struct GameState { + screen current_screen = MAIN_MENU; // TODO : Change before prod + int gameScore = 0; + int highScore = 0; + bool paused = false; + bool gameOver = false; + /* + * We use a cartesian system that is right handed + * right is posetive x and up is posetive y + * The origin is at the bottom left corner of the + * playable area. + * Max limit is 100, 100 (note that this scale is as percentage) + * x = y wont give a straight line with 45 degree angle + * ^ +y + * | + * | + * |_________ > +x + */ + + /* Dialogue specific */ + DialogueState dialogState = DIALOGUE_OFF; + std::vector currentDialog; + float dialogueTimer = 0.0f; + int currentLineIndex = 0; + int visibleChar = 0; + + short storyStage = 1; + + /* Asset Manager */ + assetManager AssetManager; + + float scale = 1.0f; + float renderScale = 1.0f; + Vector2 currentMousePos = {0,0}; + Font numberFont; + RenderTexture screenTex; + + bool touchScreenMode = false; + + POSITION curPos = MENU; + EXPRESSION curExp = NEUTRAL; + + float timeSinceSceneChange = -1; + POSITION prevPos = INSIDE; + + short flickCount = 0; + short chestCount = 0; + bool flowerOnHead = false; + bool riceCakeEaten = false; + bool frogDialogDone = false; + bool usedTalkButton = false; + std::set explored = {}; +}; diff --git a/lib/standard.cpp b/lib/standard.cpp new file mode 100644 index 0000000..35dfa9f --- /dev/null +++ b/lib/standard.cpp @@ -0,0 +1,93 @@ +#include "standard.hpp" +#include "gameState.hpp" +#include +#include +#include +#include + +constexpr float CARTESIAN_MIN = 0.0f; +constexpr float CARTESIAN_MAX = 100.0f; +constexpr float CARTESIAN_SCALE = 100.0f; + +float maxOfTwo(float a, float b) { + if (a > b) {return a;} + else {return b;} +} + +float minOfTwo(float a, float b) { + if (a < b) {return a;} + else {return b;} +} + +float genRandBw(float min,float max) { + return (((float)rand()/RAND_MAX)*(max-min))+min; +} + +Vector2 rotatePoint(Vector2 point, Vector2 pivot, float angleDegree) { + float rad = angleDegree * DEG2RAD; + float s = sinf(rad); + float c = cosf(rad); + point.x -= pivot.x; + point.y -= pivot.y; + float xNew = point.x * c - point.y * s; + float yNew = point.x * s + point.y * c; + return (Vector2){ xNew + pivot.x, yNew + pivot.y }; +} + +Vector2 C2SProj(Vector2 cartesian_cordinates, Vector4 rectangle_space, Vector2 object_size, + Vector2 absolute_deviation_bias,bool use_clamp) { + /*Cartesian to Screen Projection */ + float y_axis_length = rectangle_space.w - rectangle_space.y; + float x_axis_length = rectangle_space.z - rectangle_space.x; + float usable_width = maxOfTwo(0.0f, x_axis_length - object_size.x); + float usable_height = maxOfTwo(0.0f, y_axis_length - object_size.y); + float normalized_x; + float normalized_y; + if (use_clamp) { + normalized_x = Clamp(cartesian_cordinates.x, CARTESIAN_MIN, CARTESIAN_MAX)/CARTESIAN_SCALE; + normalized_y = Clamp(cartesian_cordinates.y, CARTESIAN_MIN, CARTESIAN_MAX)/CARTESIAN_SCALE; + } else { + normalized_x = cartesian_cordinates.x/CARTESIAN_SCALE; + normalized_y = cartesian_cordinates.y/CARTESIAN_SCALE; + } + float y_pos = (1 - normalized_y)*usable_height; + float x_pos = normalized_x*usable_width; + return {rectangle_space.x + x_pos + absolute_deviation_bias.x, + rectangle_space.y + y_pos + absolute_deviation_bias.y}; +} + +float S2CYaxis(float yValue, Vector4 rectangle_space) { + float y_axis_length = rectangle_space.w - rectangle_space.y; + return ((yValue/y_axis_length) * 100); +} + +float S2CXaxis(float xValue, Vector4 rectangle_space) { + float x_axis_length = rectangle_space.z - rectangle_space.x; + return ((xValue/x_axis_length)*100); +} + +void newGame(GameState& gs){ + gs.gameScore = 0; + gs.paused = false; + gs.gameOver = false; + gs.dialogState = DIALOGUE_OFF; + gs.dialogueTimer = 0.0f; + gs.currentLineIndex = 0; + gs.visibleChar = 0; +} + +bool returnTrueProbPerc(float percentageTrue){ + float i = genRandBw(0, 1); + if (i < (percentageTrue/100)) { + return true; + } + return false; +} + +Vector2 ScreenToVirtual(Vector2 screenPos, Vector2 offset, float scale) +{ + return Vector2{ + (screenPos.x - offset.x) / scale, + (screenPos.y - offset.y) / scale + }; +} diff --git a/lib/standard.hpp b/lib/standard.hpp new file mode 100644 index 0000000..dc2ec75 --- /dev/null +++ b/lib/standard.hpp @@ -0,0 +1,14 @@ +#pragma once +#include "gameState.hpp" +#include + +float maxOfTwo(float a, float b); +float minOfTwo(float a, float b); +float genRandBw(float min, float max); +Vector2 rotatePoint(Vector2 point, Vector2 pivot, float angleDegree); +Vector2 C2SProj(Vector2 cartesian_cordinates, Vector4 rectangle_space, Vector2 object_size = {0, 0}, Vector2 absolute_deviation_bias={0,0},bool use_clamp = true); +float S2CYaxis(float yValue, Vector4 rectangle_space); +float S2CXaxis(float xValue, Vector4 rectangle_space); +void newGame(GameState& gs); +bool returnTrueProbPerc(float percentageTrue); +Vector2 ScreenToVirtual(Vector2 screenPos, Vector2 offset, float scale); diff --git a/main.cpp b/main.cpp new file mode 100644 index 0000000..138fbb7 --- /dev/null +++ b/main.cpp @@ -0,0 +1,162 @@ +#include +#include +#include + +#include "lib/button.hpp" +#include "lib/dialogue.hpp" +#include "lib/gameState.hpp" +#include "screen/gameplay.cpp" +#include "screen/main_menu.cpp" +#include "lib/assetManager.hpp" +#include "lib/standard.hpp" + +#if defined (__EMSCRIPTEN__) +#include +#include +#endif +// #include "lib/lbParser.hpp" + +namespace { + +void drawFrame(GameState& currentGameState) { + UpdateMusicStream(g_bgMusic); + // if (GetMusicTimePlayed(g_bgMusic) >= GetMusicTimeLength(g_bgMusic)) { + // SeekMusicStream(g_bgMusic, 0); + // } + RenderTexture screenTex = currentGameState.screenTex; + float screenW = GetScreenWidth(); + float screenH = GetScreenHeight(); + float renderScale = currentGameState.renderScale; + + if (IsDialogRunning(currentGameState)) { + UpdateDialog(currentGameState); + } + + BeginDrawing(); + ClearBackground(BLACK); + if (true){ //screenW > screenH) { + float scaleX = screenW / (float)VIRTUAL_SCREEN_W; + float scaleY = screenH / (float)VIRTUAL_SCREEN_H; + + currentGameState.scale = std::min(scaleX, scaleY); + + float destW = VIRTUAL_SCREEN_W * currentGameState.scale; + float destH = VIRTUAL_SCREEN_H * currentGameState.scale; + + float destX = (screenW - destW) * 0.5f; + float destY = (screenH - destH) * 0.5f; + + Vector2 offset = { destX, destY }; + currentGameState.currentMousePos = ScreenToVirtual(GetMousePosition(), offset, currentGameState.scale); + + BeginTextureMode(screenTex); + Camera2D camera = {}; + camera.target = {0.0f, 0.0f}; + camera.offset = {0.0f, 0.0f}; + camera.rotation = 0.0f; + camera.zoom = renderScale; + BeginMode2D(camera); + switch (currentGameState.current_screen) { + case MAIN_MENU: + drawMainMenu(currentGameState); + break; + case GAMEPLAY: + drawGameplay(currentGameState); + break; + } + EndMode2D(); + EndTextureMode(); + + DrawTexturePro( + screenTex.texture, + {0, 0, (float)screenTex.texture.width, -(float)screenTex.texture.height}, + {destX, destY, destW, destH}, + {0, 0}, + 0, + WHITE + );} + else { + ui::DrawTextV("Please Play in\nLandscape\nMode", {10,50}, 40, WHITE); + } + // DrawText(TextFormat("%d, %f", 1, GetTime()), 0, 0, 20, YELLOW); + EndDrawing(); +} +} + +void updateDrawFrame(void * arg){ + GameState* currentGameState = static_cast(arg); + drawFrame(*currentGameState); +} +#if defined (__EMSCRIPTEN__) +EM_JS(int, isOnPhone, (), { + const ua = navigator.userAgent || ""; + const mobileDetected = + /Android|iPhone|iPad|iPod|Mobile|webOS|BlackBerry|IEMobile|Opera Mini/i.test( + ua, + ) || + (navigator.maxTouchPoints || 0) > 1 || + (window.matchMedia && window.matchMedia("(pointer: coarse)").matches); + if (mobileDetected) { + return 1; + } else { + return 0; + } +}) +#endif + +int main() { + SetConfigFlags(FLAG_WINDOW_RESIZABLE); + InitWindow(VIRTUAL_SCREEN_W, VIRTUAL_SCREEN_H, "Cirno Day"); + // SetWindowOpacity(0.5f); + GameState currentGameState; + InitAudioDevice(); + srand(111111); + ui::Init(); + currentGameState.numberFont = LoadFont("../assets/font/score.otf"); + + // currentGameState.bulletList[0] = new Bullet{ + // LoadTexture("assets/img/bullet/knife.png"), + // linear + // }; + // TODO : Implement Asset Manager + // DisableCursor(); + g_bgMusic = LoadMusicStream("../assets/audio/bgm/bg.ogg"); + // PlayMusicStream(g_bgMusic); + SetMusicVolume(g_bgMusic, 0.5f); + currentGameState.AssetManager.init(); + #if defined (__EMSCRIPTEN__) + currentGameState.touchScreenMode = (bool)isOnPhone(); + #else + currentGameState.touchScreenMode = false; + #endif + currentGameState.renderScale = WEB_RENDER_SCALE; + currentGameState.screenTex = LoadRenderTexture( + (int)(VIRTUAL_SCREEN_W * currentGameState.renderScale), + (int)(VIRTUAL_SCREEN_H * currentGameState.renderScale) + ); + SetTextureFilter(currentGameState.screenTex.texture, TEXTURE_FILTER_BILINEAR); + // int repeatInWidth = screenW/200; + // int repeatinHeight = screenH/200; + + // BeginTextureMode(backgroundTex); + // for (int w = 0; w < repeatInWidth + 1; w++) { + // for (int h = 0; h < repeatinHeight + 1; h++) { + // DrawTextureV(currentGameState.AssetManager.load("hud_background"), {200.0f*w, 200.0f*h} , WHITE); + // } + // } + // EndTextureMode(); + #if defined (__EMSCRIPTEN__) + emscripten_set_main_loop_arg(updateDrawFrame, ¤tGameState, 0, 1); + #else + SetTargetFPS(60); + while(!WindowShouldClose()){ + drawFrame(currentGameState); + } + #endif + + currentGameState.AssetManager.cleanup(); + + ui::Shutdown(); + CloseWindow(); + return 0; +} diff --git a/screen/gameplay.cpp b/screen/gameplay.cpp new file mode 100644 index 0000000..2f30c78 --- /dev/null +++ b/screen/gameplay.cpp @@ -0,0 +1,38 @@ +#define DEBUG false + +#include +#include + +#include "../lib/gameState.hpp" +#include "../lib/dialogue.hpp" +#include "../game/story.hpp" +#include "../lib/button.hpp" + +#define UI_PADDING_BOTTOM 10 +#define UI_BUTTON_SIZE 32 + + +void drawGameplay(GameState &gs){ + if (gs.timeSinceSceneChange == -1) { + DrawTextureV(getCurrentScene(gs), ZERO_VEC, WHITE); + } else { + DrawSceneChange(gs); + } + if (gs.curExp != NEUTRAL && !IsDialogRunning(gs)) { + gs.curExp = NEUTRAL; + } + drawCirno(gs); + if (gs.curExp != HURT && gs.flowerOnHead) { + DrawTextureV(gs.AssetManager.load("flower"), ZERO_VEC, WHITE); + } + if (DEBUG) { DrawText(TextFormat("%d, %d", (int)gs.currentMousePos.x, (int)gs.currentMousePos.y), 0, 40, 20, YELLOW);} + ui::DrawText(TextFormat("Explored : %d/13", gs.explored.size()), 20, 10, 26, RED); + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) and !IsDialogRunning(gs)) { + ProcessClick(gs); + } + DrawTextureV(gs.AssetManager.load("arrowhead"), {(int)(VIRTUAL_SCREEN_W/3)*2 + UI_BUTTON_SIZE/2.0f ,VIRTUAL_SCREEN_H - UI_BUTTON_SIZE - UI_PADDING_BOTTOM}, WHITE); + DrawTextureV(gs.AssetManager.load("talk"), {(int)(VIRTUAL_SCREEN_W/2) - 88.0f/2 ,VIRTUAL_SCREEN_H - UI_BUTTON_SIZE - UI_PADDING_BOTTOM}, WHITE); + if (IsDialogRunning(gs)) { + DrawDialog(gs); + } +} diff --git a/screen/main_menu.cpp b/screen/main_menu.cpp new file mode 100644 index 0000000..09a136d --- /dev/null +++ b/screen/main_menu.cpp @@ -0,0 +1,43 @@ +#include "../lib/gameState.hpp" +#include "lib/button.hpp" +#include "raylib.h" +#include "raymath.h" +#include "cmath" + +constexpr float SCENE_CHANGE = 6.0f; + +void drawMainMenu(GameState &gs){ + ClearBackground(Color{91, 110, 225, 255}); + // Vector2 i = MeasureTextEx(ui::GetActiveFont(), "Happy Cirno Day", 22, 1.0f); + // printf("%f, %f\n", i.x, i.y); + // Measure text and hard code the vector value below + if (gs.timeSinceSceneChange < SCENE_CHANGE) { + float t = Clamp(gs.timeSinceSceneChange / SCENE_CHANGE, 0.0f, 1.0f); + float e = 1.0f - powf(1.0f - t, 3.0f); + float y = VIRTUAL_SCREEN_H * (1.0f - e); + DrawTextureV( + gs.AssetManager.load("menu"), + {0, y}, + WHITE + ); + gs.timeSinceSceneChange += GetFrameTime(); + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { + gs.timeSinceSceneChange = SCENE_CHANGE; + } + + } else { + DrawTextureV( + gs.AssetManager.load("menu"), + ZERO_VEC, + WHITE + ); + ui::DrawTextV("Knock on her door to play!", {20, 380}, 14,ColorAlpha(RED, fabsf(sinf(3*GetTime())))); + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { + gs.timeSinceSceneChange = -1; + changeSceneTo(gs, INSIDE); + gs.current_screen = GAMEPLAY; + } + } + ui::DrawTextV("Happy Cirno Day", {22, 25}, 22, ColorAlpha(YELLOW, Clamp(gs.timeSinceSceneChange/(SCENE_CHANGE/2.0f), 0, 1))); + ui::DrawTextV("A short story by\nsamosagaming69\n& silli_chilli", {22, 60}, 14, ColorAlpha(WHITE, Clamp(gs.timeSinceSceneChange/(SCENE_CHANGE/2.0f), 0, 1))); +} diff --git a/scripts/build.sh b/scripts/build.sh new file mode 100755 index 0000000..9c0542e --- /dev/null +++ b/scripts/build.sh @@ -0,0 +1,6 @@ +#!/bin/bash + +mkdir build/ +cd build/ +cmake .. +cmake --build . --parallel diff --git a/scripts/build_web.sh b/scripts/build_web.sh new file mode 100755 index 0000000..4d46656 --- /dev/null +++ b/scripts/build_web.sh @@ -0,0 +1,19 @@ +#!/usr/bin/env bash +set -euo pipefail + +EMSDK_DIR="/home/ritabrata/Documents/emsdk" + +if [[ ! -f "$EMSDK_DIR/emsdk_env.sh" ]]; then + echo "emsdk_env.sh not found at: $EMSDK_DIR" >&2 + exit 1 +fi + +# shellcheck disable=SC1090 +source "$EMSDK_DIR/emsdk_env.sh" + +export EM_CACHE="$(pwd)/temp/emcache" +mkdir -p "$EM_CACHE" + +mkdir -p build-web +emcmake cmake -S . -B build-web -DCMAKE_BUILD_TYPE=Release +cmake --build build-web --parallel diff --git a/scripts/build_web_prod.sh b/scripts/build_web_prod.sh new file mode 100755 index 0000000..0d866f4 --- /dev/null +++ b/scripts/build_web_prod.sh @@ -0,0 +1,13 @@ +#!/bin/bash + +cd build-web/ +mkdir dist/ + +mv script.js dist/ +mv index.html dist/ +mv asset.data dist/ +mv main.wasm dist/ +mkdir dist/assets/ +cp assets/yinyang.svg dist/assets/ + +echo "Done!" diff --git a/test/probablity.cpp b/test/probablity.cpp new file mode 100644 index 0000000..510c714 --- /dev/null +++ b/test/probablity.cpp @@ -0,0 +1,18 @@ +#include +#include + +#include "../lib/standard.cpp" + +#define SAMPLE_SIZE 10000000 + +int main () { + int trueCount = 0; + srand(111111); + for (int i = 0; i < SAMPLE_SIZE; i++) { + bool result = returnTrueProbPerc(30); + if (result) {trueCount++;} + } + float percentage = ((float)trueCount/SAMPLE_SIZE)*100; + printf("%f\n", percentage); + return 0; +} diff --git a/web/shell.html b/web/shell.html new file mode 100644 index 0000000..fce889f --- /dev/null +++ b/web/shell.html @@ -0,0 +1,405 @@ + + + + + + Cirno Day + + + + + + + + + + + + + + + + +
+
+ +

Powered by Raylib, C++ and Emscripten <3

+
+

Please wait warmly. The girls are now praying.

+
+
+
+

Initializing...

+
+

+ Happy Cirno Day 2026! +

+
+ + +
+ + +
+ + + + +
+ + + + {{{ SCRIPT }}} + + diff --git a/web/static/yinyang.svg b/web/static/yinyang.svg new file mode 100644 index 0000000..cff15e8 --- /dev/null +++ b/web/static/yinyang.svg @@ -0,0 +1,4 @@ + + + + -- cgit v1.2.3