#include "lib/gameState.hpp" #include "lib/dialogue.hpp" #include "bounding.hpp" #include "graphics.hpp" #include "raylib.h" #define CIRNO_DIALOG "Cirno", inline void ProcessClick(GameState &gs) { if (CheckCollisionPointRec(gs.currentMousePos, Forehead)) { if (gs.flickCount == 0) { SayDialog(gs, std::vector{ {CIRNO_DIALOG HURT, "owww"}, {CIRNO_DIALOG PISSED, "it hurts. You are mean!"}, {CIRNO_DIALOG PISSED, "Why did you do that?"} }); } else if (gs.flickCount == 1) { SayDialog(gs, std::vector { {CIRNO_DIALOG HURT, "You did it again!"}, {CIRNO_DIALOG PISSED, "Owww, it hurts.\nStop it!"}, }); } else if (gs.flickCount == 2) { SayDialog(gs, std::vector { {CIRNO_DIALOG PISSED, "No, I won't let you\ndo it again"}, {CIRNO_DIALOG PISSED, "You meanie!!"}, }); gs.explored.insert(1); } gs.flickCount++; } else if (CheckCollisionPointRec(gs.currentMousePos, UI_arrowBtn)) { if (gs.curPos == INSIDE) { changeSceneTo(gs, OUTSIDE); SayDialog(gs, std::vector { {CIRNO_DIALOG WOW, "This is where I live"}, }); gs.explored.insert(2); } else if (gs.curPos == OUTSIDE) { changeSceneTo(gs, FOREST); SayDialog(gs, std::vector { {CIRNO_DIALOG LAUGH, "Let's freeze some\nfrogs!"}, }); gs.explored.insert(3); } else if (gs.curPos == FOREST) { changeSceneTo(gs, INSIDE); SayDialog(gs, std::vector { {CIRNO_DIALOG RELAXED, "Back in sweet cozy\nhome!"} }); gs.explored.insert(4); } } else if (CheckCollisionPointRec(gs.currentMousePos, UI_talkBtn)) { if (!gs.usedTalkButton) { SayDialog(gs, std::vector { {CIRNO_DIALOG RELAXED, "Good Morning"}, }); gs.usedTalkButton = true; } else { SayDialog(gs, std::vector { {CIRNO_DIALOG JOY, "Having lots of fun is\nwhat matters."}, {CIRNO_DIALOG RELAXED, "Imagine having no fun\nand being grumpy\nall the time."}, {CIRNO_DIALOG JOY, "Next time, when you come,\nwe can play together."}, {CIRNO_DIALOG JOY, "With Daiyousei and\nthe other fairies."}, {CIRNO_DIALOG RELAXED, "It would be nice if\nwinter comes soon."}, {CIRNO_DIALOG JOY, "I want to skate on the\nmisty lake with Letty."}, {CIRNO_DIALOG WOW, "I am the smartest\nin Gensokyo."}, {CIRNO_DIALOG WOW, "I can add and multiply\nfractions!"}, {CIRNO_DIALOG LAUGH, "Only a few could rival\nan intellect such\nas mine."} }); gs.explored.insert(7); } } else if (gs.curPos == INSIDE) { if (CheckCollisionPointRec(gs.currentMousePos, Calendar)) { SayDialog(gs, std::vector { {CIRNO_DIALOG WOW, "its cirno day, todeh"}, {CIRNO_DIALOG JOY, "billions must celebrate"} }); gs.explored.insert(5); } else if (CheckCollisionPointRec(gs.currentMousePos, Chest)) { if (gs.chestCount == 0) { SayDialog(gs, std::vector { {CIRNO_DIALOG WOW, "Hey!! Don't snoop around\nthe chest"}, {CIRNO_DIALOG TIERED, "It's where I store all my\ntreasures"} }); gs.chestCount++; } else if (gs.chestCount == 1) { SayDialog(gs, std::vector { {CIRNO_DIALOG PISSED, "No, I won't let you\nsee what's inside!!!"}, }); gs.explored.insert(6); } } else if (CheckCollisionPointRec(gs.currentMousePos, Futton)) { if (gs.explored.size() == 13) { SayDialog(gs, std::vector { {CIRNO_DIALOG WOW, "I am feeling sleepy\nI had lots of fun with you"}, {CIRNO_DIALOG TIERED, " I am gonna take a nap\nLet's see tommorow!!"} }); } else { SayDialog(gs, std::vector { {CIRNO_DIALOG WOW, "I just woke up before\nyou came"}, {CIRNO_DIALOG TIERED, "So, I am not sleepy now\nI want to play"} }); } } } else if (gs.curPos == OUTSIDE){ if (CheckCollisionPointRec(gs.currentMousePos, YokaiMountain)) { SayDialog(gs, std::vector { {CIRNO_DIALOG WOW, "That's the Youkai Mountain\nThat's where Aya lives"}, {CIRNO_DIALOG JOY, "She is nosy and snitches\nme to people whenever\nI am up to no good"}, {CIRNO_DIALOG PISSED, "Bah!! She is annoying!"}, {CIRNO_DIALOG JOY, "The Moriya shrine is at\nthe very top of the\nYoukai Mountain"}, {CIRNO_DIALOG WOW, "The deities there,\nare very strong."}, {CIRNO_DIALOG LAUGH, "Not as strong as me,\nof course!"}, {CIRNO_DIALOG WOW, "But I like the Hakurei\nshrine more"}, {CIRNO_DIALOG RELAXED, "Reimu sometimes gives\nme some snacks\nwhen I go there"}, }); gs.explored.insert(8); } else if (CheckCollisionPointRec(gs.currentMousePos, MistyLake)) { SayDialog(gs, std::vector { {CIRNO_DIALOG WOW, "Do you know? There is a\ngiant frog that lives"}, {CIRNO_DIALOG TIERED, "at the bottom of the lake.\nIt's very very big."}, {CIRNO_DIALOG PISSED, "It ate me one time!!"} }); gs.explored.insert(9); } else if (CheckCollisionPointRec(gs.currentMousePos, Igloo)) { SayDialog(gs, std::vector { {CIRNO_DIALOG WOW, "My house looks very cool,\nright?"}, {CIRNO_DIALOG JOY, "It was a lot of work,\nbullying the other fairies\ninto building my house"}, {CIRNO_DIALOG TIERED, "Though, sometimes they\nbarge into my home to\nplay"} }); gs.explored.insert(10); } else if (CheckCollisionPointRec(gs.currentMousePos, Flower) && !gs.flowerOnHead) { SayDialog(gs, std::vector { {CIRNO_DIALOG JOY, "A flower!"}, }); gs.flowerOnHead = true; SayDialog(gs, std::vector { {CIRNO_DIALOG WOW, "Do I look cute with\nthis flower on me?"}, {CIRNO_DIALOG LAUGH, "I like it a lot"} }); gs.explored.insert(11); } } else if (gs.curPos == FOREST) { if (CheckCollisionPointRec(gs.currentMousePos, Frog)) { if (!gs.frogDialogDone) { SayDialog(gs, std::vector { {CIRNO_DIALOG WOW, "Suwako somehow always\ncatches me henever I bully\nfrogs here"}, {CIRNO_DIALOG JOY, "Let's leave it alone for now\nShe will beat me up"}, {CIRNO_DIALOG TIERED, "if I get caught red handed"} }); gs.frogDialogDone = true; gs.explored.insert(12); } else { SayDialog(gs, std::vector { {CIRNO_DIALOG LAUGH, "Ribbit ribbit\nThe frogs make\nfunny noises."}, }); } } else if (CheckCollisionPointRec(gs.currentMousePos, RiceCake) && !gs.riceCakeEaten) { SayDialog(gs, std::vector { {CIRNO_DIALOG RELAXED, "It's a small shrine for the\nMoriya gods built by the Kappas"}, {CIRNO_DIALOG WOW, "The Miko called Sanae comes\nhere from time to time\nand takes care of it. "}, {CIRNO_DIALOG JOY, "Look! There is a rice cake here\nleft as an offering."} }); gs.explored.insert(13); gs.riceCakeEaten = true; SayDialog(gs, std::vector { {CIRNO_DIALOG JOY, "The rice cake magically disappeared!"}, {CIRNO_DIALOG RELAXED, ". . .", 0.4f}, {CIRNO_DIALOG JOY, "*Burp*"}, }); } } }