#pragma once #include "gameState.hpp" #include float maxOfTwo(float a, float b); float minOfTwo(float a, float b); float genRandBw(float min, float max); Vector2 rotatePoint(Vector2 point, Vector2 pivot, float angleDegree); Vector2 C2SProj(Vector2 cartesian_cordinates, Vector4 rectangle_space, Vector2 object_size = {0, 0}, Vector2 absolute_deviation_bias={0,0},bool use_clamp = true); float S2CYaxis(float yValue, Vector4 rectangle_space); float S2CXaxis(float xValue, Vector4 rectangle_space); void newGame(GameState& gs); bool returnTrueProbPerc(float percentageTrue); Vector2 ScreenToVirtual(Vector2 screenPos, Vector2 offset, float scale);