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authorRitabrata Das <[email protected]>2025-02-20 14:50:39 +0530
committerRitabrata Das <[email protected]>2025-02-20 14:50:39 +0530
commitf2205956946b392f7956cde0d8f8a97b5ab4e423 (patch)
treed0870339b551b4e1ff9d36560809e54c305894b2
parentdb69bfbe8946d65d3fcffabe3197993e925d797a (diff)
Add IFF documentation
-rw-r--r--docs/api/objects.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/api/objects.md b/docs/api/objects.md
index af9d1a0..7296e7a 100644
--- a/docs/api/objects.md
+++ b/docs/api/objects.md
@@ -222,6 +222,7 @@ The `Player` class represents a connected client. It stores key information such
* **`ip`**: The player's IP address (string). Set via the `set_ip` method.
* **`streamWriterObject`**: Object for handling network communication with the player's client.
* **`is_a_bot`**: A boolean flag indicating if the player is considered a bot. Initially `True`, and is intended to be set to `False` after a successful `LOGIN` packet is processed, to differentiate real players from initial bot-like states.
+* **`iff`** : An inetger value which contains the last-known IFF value of the player. Intially `1`, changes with Join Requests from player.
#### Methods