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authorRitabrata Das <[email protected]>2025-02-22 16:18:15 +0530
committerRitabrata Das <[email protected]>2025-02-22 16:18:15 +0530
commitd661428a89e0b2ce0661af1471b6eb7c12a50ec0 (patch)
tree2e7abc825d5257af4cae32a29e34a23f1ec1e445
parentd420f7d5a1606c657576aa8aa02a4ad1ea1beec7 (diff)
Make refuel plugin optimised
-rw-r--r--plugins/refuel.py59
1 files changed, 34 insertions, 25 deletions
diff --git a/plugins/refuel.py b/plugins/refuel.py
index 12af66a..ff96699 100644
--- a/plugins/refuel.py
+++ b/plugins/refuel.py
@@ -4,6 +4,7 @@ This plugin enables you to perform air to air refueling.
import math
from lib.PacketManager.packets import FSNETCMD_AIRCMD, FSNETCMD_AIRPLANESTATE
from lib import YSchat
+import asyncio
ENABLED = True
REFUEL_RADIUS = 500
@@ -52,7 +53,31 @@ class Plugin:
message_to_client.append(a)
def on_flight_data(self, data, player, message_to_client, message_to_server):
+ asyncio.create_task(self.refuel_logic(data, player))
+ return True
+
+ def on_unjoin(self, data, player, message_to_client, message_to_server):
+ if player in refuelers:
+ refuelers.pop(player)
+ elif player in refueling:
+ refueling.pop(player)
+ return True
+
+ @staticmethod
+ def in_range(refueler_cord:list, refueled_cord:list):
+ # the plane to be refueled must be below and behind the
+ # refueler plane, ysf sends cords in list[x, y, z]
+ # implement this later
+ # for now we just use distance formula in a 3d space
+ dist = math.sqrt((refueler_cord[0]-refueled_cord[0])**2 + (refueler_cord[1]-refueled_cord[1])**2 + (refueler_cord[2]-refueled_cord[2])**2)
+ if dist < REFUEL_RADIUS:
+ return True
+ else:
+ return False
+
+ async def refuel_logic(self, data, player):
decode = FSNETCMD_AIRPLANESTATE(data)
+ k = player.streamWriterObject
if player in refueling:
for refueler in refuelers:
if refueler.iff == player.iff:
@@ -61,16 +86,19 @@ class Plugin:
refuelers[refueler][2] = True
max_lim = int((player.aircraft.initial_config['WEIGFUEL'])[:-2])
if decode.fuel < max_lim:
- a = FSNETCMD_AIRCMD.set_command(player.aircraft.id, "INITFUEL", f"{decode.fuel+FUEL_RATE}kg", True)
- message_to_client.append(a)
+ #a = FSNETCMD_AIRCMD.set_command(player.aircraft.id, "INITFUEL", f"{decode.fuel+FUEL_RATE}kg", True)
+ #message_to_client.append(a)
+ k.write(FSNETCMD_AIRCMD.set_command(player.aircraft.id, "INITFUEL", f"{decode.fuel+FUEL_RATE}kg", True))
elif decode.fuel >= max_lim:
a = YSchat.message("The plane is full!")
refuelers[refueler][2] = False # No longer refueling
- message_to_client.append(a)
+ k.write(a)
+ #message_to_client.append(a)
if refuelers[refueler][0] < FUEL_RATE:
a = YSchat.message("The refueler ran out of fuel!")
- message_to_client.append(a)
+ k.write(a)
+ #message_to_client.append(a)
else:
refuelers[refueler][2] = False # No longer refueling
@@ -79,24 +107,5 @@ class Plugin:
refuelers[player] = [decode.fuel, decode.position, refuelers[player][2]]
if decode.fuel-FUEL_RATE > 0 and refuelers[player][2]:
a = FSNETCMD_AIRCMD.set_command(player.aircraft.id, "INITFUEL", f"{decode.fuel-FUEL_RATE}kg", True)
- message_to_client.append(a)
- return True
-
- def on_unjoin(self, data, player, message_to_client, message_to_server):
- if player in refuelers:
- refuelers.pop(player)
- elif player in refueling:
- refueling.pop(player)
- return True
-
- @staticmethod
- def in_range(refueler_cord:list, refueled_cord:list):
- # the plane to be refueled must be below and behind the
- # refueler plane, ysf sends cords in list[x, y, z]
- # implement this later
- # for now we just use distance formula in a 3d space
- dist = math.sqrt((refueler_cord[0]-refueled_cord[0])**2 + (refueler_cord[1]-refueled_cord[1])**2 + (refueler_cord[2]-refueled_cord[2])**2)
- if dist < REFUEL_RADIUS:
- return True
- else:
- return False
+ #message_to_client.append(a)
+ k.write(a)