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-rw-r--r--plugins/refuel.py93
-rw-r--r--plugins/smoke_on_damage/Plugin.py6
2 files changed, 97 insertions, 2 deletions
diff --git a/plugins/refuel.py b/plugins/refuel.py
new file mode 100644
index 0000000..1b33031
--- /dev/null
+++ b/plugins/refuel.py
@@ -0,0 +1,93 @@
+"""
+This plugin enables you to perform air to air refueling.
+"""
+import math
+from lib.PacketManager.packets import FSNETCMD_AIRCMD, FSNETCMD_AIRPLANESTATE
+from lib import YSchat
+
+ENABLED = True
+REFUEL_RADIUS = 500
+# in meters, recomended to set +100-200m more than
+# required range to compensate for distance lag caused by network.
+FUEL_RATE = 50 # in kg/s (aprroximately a second, timing is not accurate)
+
+refuelers = {}
+refueling = {}
+
+class Plugin:
+ def __init__(self):
+ self.plugin_manager = None
+
+ def register(self, plugin_manager):
+ self.plugin_manager = plugin_manager
+ self.plugin_manager.register_command('refuel', self.refuel)
+ self.plugin_manager.register_command('refueler', self.refueler)
+ self.plugin_manager.register_hook('on_flight_data', self.on_flight_data)
+
+ def refueler(self, full_message, player, message_to_client, message_to_server):
+ if player in refueling:
+ a = YSchat.message("You cannot be refueled while being a refueler")
+
+ elif player in refuelers:
+ a = YSchat.message("You are no more refueling!")
+ refuelers.pop(player)
+ else:
+ a = YSchat.message(f"You are now refueling other players! To refuel the plane must be within {REFUEL_RADIUS}m")
+ refuelers[player] = [0, [], False]
+ message_to_client.append(a)
+
+ def refuel(self, full_message, player, message_to_client, message_to_server):
+ #a = FSNETCMD_AIRCMD.set_command(player.aircraft.id, "INITFUEL", "3750kg", True)
+ #message_to_client.append(a)
+ #print(player in refueling)
+ if player in refuelers:
+ a = YSchat.message("You cannot be a refueler while being refueled")
+ elif player in refueling:
+ a = YSchat.message("You are no more refueling!")
+ refueling.pop(player)
+ else:
+ a = YSchat.message(f"You can now be refueled by other players! To refuel the plane must be within {REFUEL_RADIUS}m")
+ refueling[player] = [0, []]
+ message_to_client.append(a)
+
+ def on_flight_data(self, data, player, message_to_client, message_to_server):
+ decode = FSNETCMD_AIRPLANESTATE(data)
+ if player in refueling:
+ for refueler in refuelers:
+ refueling[player] = [decode.fuel, decode.position]
+ if self.in_range(refuelers[refueler][1], decode.position):
+ refuelers[refueler][2] = True
+ max_lim = int((player.aircraft.initial_config['WEIGFUEL'])[:-2])
+ if decode.fuel < max_lim:
+ a = FSNETCMD_AIRCMD.set_command(player.aircraft.id, "INITFUEL", f"{decode.fuel+FUEL_RATE}kg", True)
+ message_to_client.append(a)
+ elif decode.fuel >= max_lim:
+ a = YSchat.message("The plane is full!")
+ refuelers[refueler][2] = False # No longer refueling
+ message_to_client.append(a)
+
+ if refuelers[refueler][0] < FUEL_RATE:
+ a = YSchat.message("The refueler ran out of fuel!")
+ message_to_client.append(a)
+ else:
+ refuelers[refueler][2] = False # No longer refueling
+
+
+ elif player in refuelers:
+ refuelers[player] = [decode.fuel, decode.position, refuelers[player][2]]
+ if decode.fuel-FUEL_RATE > 0 and refuelers[player][2]:
+ a = FSNETCMD_AIRCMD.set_command(player.aircraft.id, "INITFUEL", f"{decode.fuel-FUEL_RATE}kg", True)
+ message_to_client.append(a)
+ return True
+
+ @staticmethod
+ def in_range(refueler_cord:list, refueled_cord:list):
+ # the plane to be refueled must be below and behind the
+ # refueler plane, ysf sends cords in list[x, y, z]
+ # implement this later
+ # for now we just use distance formula in a 3d space
+ dist = math.sqrt((refueler_cord[0]-refueled_cord[0])**2 + (refueler_cord[1]-refueled_cord[1])**2 + (refueler_cord[2]-refueled_cord[2])**2)
+ if dist < REFUEL_RADIUS:
+ return True
+ else:
+ return False
diff --git a/plugins/smoke_on_damage/Plugin.py b/plugins/smoke_on_damage/Plugin.py
index 08c184b..ed7fcf7 100644
--- a/plugins/smoke_on_damage/Plugin.py
+++ b/plugins/smoke_on_damage/Plugin.py
@@ -1,4 +1,4 @@
-"""TThis plugin will cause the aircraft to emit smoke if it's health is below a certain threshold.
+"""This plugin will cause the aircraft to emit smoke if it's health is below a certain threshold.
It is also an example of a plugin as a folder/module.
This can be used as a basis for more complex plugins that may need multiple files."""
from lib.PacketManager.packets import FSNETCMD_AIRCMD, FSNETCMD_AIRPLANESTATE, FSNETCMD_TEXTMESSAGE
@@ -38,7 +38,9 @@ class Plugin:
message_to_client.append(FSNETCMD_AIRCMD.set_afterburner(player.aircraft.id, False, True))
- return False
+ return False
+ else:
+ return True
def on_weapon_config(self, data, player, message_to_client, message_to_server):
if ENABLED: