diff options
| author | Ritabrata Das <[email protected]> | 2026-09-09 21:07:21 +0530 |
|---|---|---|
| committer | Ritabrata Das <[email protected]> | 2026-09-09 21:07:21 +0530 |
| commit | ffd968a26826108ca9fb23d46ed5789260852eb7 (patch) | |
| tree | 3861d08dae1c28f547952dbcc16e04ae7b5286b5 | |
intial commit
52 files changed, 2608 insertions, 0 deletions
diff --git a/.github/workflows/web-build.yml b/.github/workflows/web-build.yml new file mode 100644 index 0000000..5c2564e --- /dev/null +++ b/.github/workflows/web-build.yml @@ -0,0 +1,62 @@ +name: Build WebAssembly + +on: + push: + branches: ["main", "master"] + pull_request: + branches: ["main", "master"] + workflow_dispatch: + +jobs: + build-web: + runs-on: ubuntu-latest + + steps: + - name: Checkout Repository + uses: actions/checkout@v4 + + - name: Install System Dependencies + run: | + sudo apt-get update + sudo apt-get install -y imagemagick ffmpeg + + - name: Install Go Minify + run: | + go install github.com/tdewolff/minify/v2/cmd/minify@latest + echo "$(go env GOPATH)/bin" >> $GITHUB_PATH + + - name: Clone Raylib + run: | + mkdir -p temp + git clone --depth 1 https://github.com/raysan5/raylib.git temp/raylib_source + + - name: Setup Emscripten + uses: mymindstorm/setup-emsdk@v14 + with: + version: latest + actions-cache-folder: "emsdk-cache" + + - name: Configure CMake + run: emcmake cmake -S . -B build-web -DCMAKE_BUILD_TYPE=Release + + - name: Build Project + run: cmake --build build-web --parallel + + - name: Prepare Distribution Folder + run: | + mkdir -p dist + + cp build-web/cirno_day.html dist/index.html + cp build-web/cirno_day.js dist/ + cp build-web/cirno_day.wasm dist/ + cp build-web/cirno_day.data dist/ + + if [ -d "build-web/static" ]; then + cp -r build-web/static dist/ + fi + + - name: Upload Web Build Artifact + uses: actions/upload-artifact@v4 + with: + name: touhou-pride-jam-web + path: dist/ diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..b293ab4 --- /dev/null +++ b/.gitignore @@ -0,0 +1,7 @@ +build/ +build-web/ +temp/ +test/a.out +compile_commands.json +.clangd +.cache diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..8db7e54 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,211 @@ +cmake_minimum_required(VERSION 3.18) +project(cirno_day LANGUAGES CXX) + +set(CMAKE_CXX_STANDARD 23) +set(CMAKE_CXX_STANDARD_REQUIRED ON) +set(CMAKE_CXX_EXTENSIONS OFF) + +add_executable(cirno_day + main.cpp +) + +target_include_directories(cirno_day PRIVATE "${CMAKE_SOURCE_DIR}") + +add_subdirectory(lib) +# add_subdirectory(screen) +add_subdirectory(game) + +set(PROCESSED_ASSETS_DIR "${CMAKE_BINARY_DIR}/assets") +file(GLOB_RECURSE ASSET_FILES RELATIVE "${CMAKE_SOURCE_DIR}/assets" "${CMAKE_SOURCE_DIR}/assets/*") + +find_program(MAGICK_TOOL NAMES magick) +find_program(CONVERT_TOOL NAMES convert) +find_program(FFMPEG_TOOL NAMES ffmpeg) +find_program(MINIFY_TOOL NAMES minify) + +set(ASSET_OUTPUTS) +foreach(ASSET_REL ${ASSET_FILES}) + set(ASSET_SRC "${CMAKE_SOURCE_DIR}/assets/${ASSET_REL}") + set(ASSET_DST "${PROCESSED_ASSETS_DIR}/${ASSET_REL}") + get_filename_component(ASSET_DST_DIR "${ASSET_DST}" DIRECTORY) + string(TOLOWER "${ASSET_REL}" ASSET_REL_LOWER) + + if(ASSET_REL_LOWER MATCHES "\\.(png|jpg|jpeg)$") + if(MAGICK_TOOL) + add_custom_command( + OUTPUT "${ASSET_DST}" + COMMAND ${CMAKE_COMMAND} -E make_directory "${ASSET_DST_DIR}" + COMMAND "${MAGICK_TOOL}" convert "${ASSET_SRC}" -strip -quality 80 "${ASSET_DST}" + DEPENDS "${ASSET_SRC}" + COMMENT "Compressing image ${ASSET_REL}" + VERBATIM + ) + elseif(CONVERT_TOOL) + add_custom_command( + OUTPUT "${ASSET_DST}" + COMMAND ${CMAKE_COMMAND} -E make_directory "${ASSET_DST_DIR}" + COMMAND "${CONVERT_TOOL}" "${ASSET_SRC}" -strip -quality 80 "${ASSET_DST}" + DEPENDS "${ASSET_SRC}" + COMMENT "Compressing image ${ASSET_REL}" + VERBATIM + ) + else() + add_custom_command( + OUTPUT "${ASSET_DST}" + COMMAND ${CMAKE_COMMAND} -E make_directory "${ASSET_DST_DIR}" + COMMAND ${CMAKE_COMMAND} -E copy_if_different "${ASSET_SRC}" "${ASSET_DST}" + DEPENDS "${ASSET_SRC}" + COMMENT "Image tool not found, copying ${ASSET_REL}" + VERBATIM + ) + endif() +#[[ + elseif(ASSET_REL_LOWER MATCHES "\\.wav$") + if(FFMPEG_TOOL) + if(ASSET_REL_LOWER STREQUAL "audio/sfx/radio_static.wav") + # Raylib streaming is sensitive to this file with aggressive ADPCM compression. + # Keep a safer/light transform for stability on both native + web. + add_custom_command( + OUTPUT "${ASSET_DST}" + COMMAND ${CMAKE_COMMAND} -E make_directory "${ASSET_DST_DIR}" + COMMAND "${FFMPEG_TOOL}" -y -loglevel error -i "${ASSET_SRC}" -ac 1 -ar 22050 -c:a pcm_s16le "${ASSET_DST}" + DEPENDS "${ASSET_SRC}" + COMMENT "Converting radio static with safe WAV settings ${ASSET_REL}" + VERBATIM + ) + else() + add_custom_command( + OUTPUT "${ASSET_DST}" + COMMAND ${CMAKE_COMMAND} -E make_directory "${ASSET_DST_DIR}" + COMMAND "${FFMPEG_TOOL}" -y -loglevel error -i "${ASSET_SRC}" -ac 1 -ar 22050 -c:a adpcm_ima_wav "${ASSET_DST}" + DEPENDS "${ASSET_SRC}" + COMMENT "Compressing audio ${ASSET_REL}" + VERBATIM + ) + endif() + + else() + add_custom_command( + OUTPUT "${ASSET_DST}" + COMMAND ${CMAKE_COMMAND} -E make_directory "${ASSET_DST_DIR}" + COMMAND ${CMAKE_COMMAND} -E copy_if_different "${ASSET_SRC}" "${ASSET_DST}" + DEPENDS "${ASSET_SRC}" + COMMENT "ffmpeg not found, copying ${ASSET_REL}" + VERBATIM + ) + endif() +]] + + else() + add_custom_command( + OUTPUT "${ASSET_DST}" + COMMAND ${CMAKE_COMMAND} -E make_directory "${ASSET_DST_DIR}" + COMMAND ${CMAKE_COMMAND} -E copy_if_different "${ASSET_SRC}" "${ASSET_DST}" + DEPENDS "${ASSET_SRC}" + COMMENT "Copying asset ${ASSET_REL}" + VERBATIM + ) + endif() + + list(APPEND ASSET_OUTPUTS "${ASSET_DST}") +endforeach() + +add_custom_target(prepare_assets ALL DEPENDS ${ASSET_OUTPUTS}) +add_dependencies(cirno_day prepare_assets) + +find_library(RAYLIB NAMES raylib HINTS "/usr/local/lib") + +if (EMSCRIPTEN) + set(BUILD_EXAMPLES OFF CACHE BOOL "Disable raylib examples" FORCE) + set(BUILD_GAMES OFF CACHE BOOL "Disable raylib games" FORCE) + set(BUILD_SHARED_LIBS OFF CACHE BOOL "Build raylib statically for web" FORCE) + set(BUILD_TESTING OFF CACHE BOOL "Disable raylib tests" FORCE) + set(PLATFORM_DESKTOP OFF CACHE BOOL "Disable desktop raylib platform" FORCE) + set(PLATFORM Web CACHE STRING "Platform to build for." FORCE) + + add_subdirectory("${CMAKE_SOURCE_DIR}/temp/raylib_source" "${CMAKE_BINARY_DIR}/raylib" EXCLUDE_FROM_ALL) + target_compile_options(raylib PRIVATE + "$<$<CONFIG:Release>:-Oz>" + "$<$<CONFIG:Release>:-flto>" + ) + + # set_property(TARGET raylib PROPERTY INTERPROCEDURAL_OPTIMIZATION_RELEASE ON) + + set_source_files_properties( + "${CMAKE_SOURCE_DIR}/temp/raylib_source/src/raudio.c" + TARGET_DIRECTORY raylib + PROPERTIES COMPILE_OPTIONS "-fno-lto;-fno-strict-aliasing" + ) + + set(WEB_SHELL_ASSET_SRC "${CMAKE_SOURCE_DIR}/web/static/yinyang.svg") + set(WEB_SHELL_ASSET_DST "${CMAKE_BINARY_DIR}/static/yinyang.svg") + if (NOT EXISTS "${WEB_SHELL_ASSET_SRC}") + message(FATAL_ERROR "Web shell asset not found: ${WEB_SHELL_ASSET_SRC}") + endif() + + target_link_libraries(cirno_day PRIVATE raylib) + add_custom_command( + OUTPUT "${WEB_SHELL_ASSET_DST}" + COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/assets" + COMMAND ${CMAKE_COMMAND} -E copy_if_different "${WEB_SHELL_ASSET_SRC}" "${WEB_SHELL_ASSET_DST}" + DEPENDS "${WEB_SHELL_ASSET_SRC}" + COMMENT "Copying web shell asset yinyang.svg" + VERBATIM + ) + add_custom_target(prepare_web_shell_assets ALL DEPENDS "${WEB_SHELL_ASSET_DST}") + add_dependencies(cirno_day prepare_web_shell_assets) + + set_target_properties(cirno_day PROPERTIES SUFFIX ".html") + set_property(TARGET cirno_day APPEND PROPERTY LINK_DEPENDS "${CMAKE_SOURCE_DIR}/web/shell.html") + target_link_options(cirno_day PRIVATE + "-sUSE_GLFW=3" + "--shell-file" "${CMAKE_SOURCE_DIR}/web/shell.html" + "--preload-file" "${PROCESSED_ASSETS_DIR}@/assets" + ) + target_compile_options(cirno_day PRIVATE + "$<$<CONFIG:Release>:-Oz>" + "$<$<CONFIG:Release>:-flto>" + "$<$<CONFIG:Release>:-fno-exceptions>" + "$<$<CONFIG:Release>:-fno-rtti>" +) + + target_link_options(cirno_day PRIVATE + "$<$<CONFIG:Release>:-Oz>" + "$<$<CONFIG:Release>:-flto>" + "$<$<CONFIG:Release>:-ffast-math>" + "$<$<CONFIG:Release>:-sASSERTIONS=0>" + "$<$<CONFIG:Release>:-sSAFE_HEAP=0>" + "$<$<CONFIG:Release>:-sENVIRONMENT=web>" + "$<$<CONFIG:Release>:--closure=1>" + + # remove webgl strings + "$<$<CONFIG:Release>:-sGL_TRACK_ERRORS=0>" + "$<$<CONFIG:Release>:-sDISABLE_DEPRECATED_FIND_EVENT_TARGET_BEHAVIOR=1>" + + # limit memory usage to 192mb + "$<$<CONFIG:Release>:-sALLOW_MEMORY_GROWTH=0>" + "$<$<CONFIG:Release>:-sINITIAL_MEMORY=201326592>" + + "$<$<CONFIG:Release>:-sEXPORTED_RUNTIME_METHODS=ccall,cwrap,setCanvasSize>" + + "$<$<CONFIG:Release>:-sEXPORTED_FUNCTIONS=_main>" +) + if (MINIFY_TOOL) + add_custom_command( + TARGET cirno_day + POST_BUILD + COMMAND "${MINIFY_TOOL}" -q -i "${CMAKE_CURRENT_BINARY_DIR}/cirno_day.html" + COMMENT "Minifying Emscripten outputs" + VERBATIM + ) + endif() +elseif(RAYLIB) + target_link_libraries(cirno_day PRIVATE raylib) +else() + find_package(raylib REQUIRED) + target_link_libraries(cirno_day PRIVATE raylib) +endif() + +if (UNIX AND NOT APPLE AND NOT EMSCRIPTEN) + target_link_libraries(cirno_day PRIVATE m pthread dl rt X11) +endif() @@ -0,0 +1,674 @@ +GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/> + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +<https://www.gnu.org/licenses/>. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +<https://www.gnu.org/licenses/why-not-lgpl.html>. diff --git a/assets/audio/sfx/.gitkeep b/assets/audio/sfx/.gitkeep new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/assets/audio/sfx/.gitkeep diff --git a/assets/audio/sfx/buttonClick.wav b/assets/audio/sfx/buttonClick.wav Binary files differnew file mode 100644 index 0000000..68e8ef1 --- /dev/null +++ b/assets/audio/sfx/buttonClick.wav diff --git a/assets/audio/sfx/death.wav b/assets/audio/sfx/death.wav Binary files differnew file mode 100644 index 0000000..ed686c7 --- /dev/null +++ b/assets/audio/sfx/death.wav diff --git a/assets/audio/sfx/shoot.wav b/assets/audio/sfx/shoot.wav Binary files differnew file mode 100644 index 0000000..a3ecac6 --- /dev/null +++ b/assets/audio/sfx/shoot.wav diff --git a/assets/font/font.otf b/assets/font/font.otf Binary files differnew file mode 100644 index 0000000..ff5b2bd --- /dev/null +++ b/assets/font/font.otf diff --git a/assets/font/score.otf b/assets/font/score.otf Binary files differnew file mode 100644 index 0000000..511350b --- /dev/null +++ b/assets/font/score.otf diff --git a/assets/img/.gitkeep b/assets/img/.gitkeep new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/assets/img/.gitkeep diff --git a/assets/img/arrowhead.png b/assets/img/arrowhead.png Binary files differnew file mode 100644 index 0000000..a703863 --- /dev/null +++ b/assets/img/arrowhead.png diff --git a/assets/img/cirno-hurt.png b/assets/img/cirno-hurt.png Binary files differnew file mode 100644 index 0000000..867c182 --- /dev/null +++ b/assets/img/cirno-hurt.png diff --git a/assets/img/cirno-joy.png b/assets/img/cirno-joy.png Binary files differnew file mode 100644 index 0000000..ce11a33 --- /dev/null +++ b/assets/img/cirno-joy.png diff --git a/assets/img/cirno-laugh.png b/assets/img/cirno-laugh.png Binary files differnew file mode 100644 index 0000000..b35f83b --- /dev/null +++ b/assets/img/cirno-laugh.png diff --git a/assets/img/cirno-neutral.png b/assets/img/cirno-neutral.png Binary files differnew file mode 100644 index 0000000..8a402e2 --- /dev/null +++ b/assets/img/cirno-neutral.png diff --git a/assets/img/cirno-pissed.png b/assets/img/cirno-pissed.png Binary files differnew file mode 100644 index 0000000..25ce6cb --- /dev/null +++ b/assets/img/cirno-pissed.png diff --git a/assets/img/cirno-relaxed.png b/assets/img/cirno-relaxed.png Binary files differnew file mode 100644 index 0000000..d5342ff --- /dev/null +++ b/assets/img/cirno-relaxed.png diff --git a/assets/img/cirno-tiered.png b/assets/img/cirno-tiered.png Binary files differnew file mode 100644 index 0000000..016216c --- /dev/null +++ b/assets/img/cirno-tiered.png diff --git a/assets/img/cirno-wow.png b/assets/img/cirno-wow.png Binary files differnew file mode 100644 index 0000000..f3a9017 --- /dev/null +++ b/assets/img/cirno-wow.png diff --git a/assets/img/flower.png b/assets/img/flower.png Binary files differnew file mode 100644 index 0000000..619c32c --- /dev/null +++ b/assets/img/flower.png diff --git a/assets/img/forest.png b/assets/img/forest.png Binary files differnew file mode 100644 index 0000000..b31366a --- /dev/null +++ b/assets/img/forest.png diff --git a/assets/img/forest2.png b/assets/img/forest2.png Binary files differnew file mode 100644 index 0000000..83380f8 --- /dev/null +++ b/assets/img/forest2.png diff --git a/assets/img/inside.png b/assets/img/inside.png Binary files differnew file mode 100644 index 0000000..4cb4d4c --- /dev/null +++ b/assets/img/inside.png diff --git a/assets/img/menu.png b/assets/img/menu.png Binary files differnew file mode 100644 index 0000000..56c6354 --- /dev/null +++ b/assets/img/menu.png diff --git a/assets/img/outside.png b/assets/img/outside.png Binary files differnew file mode 100644 index 0000000..056e4bf --- /dev/null +++ b/assets/img/outside.png diff --git a/assets/img/outside2.png b/assets/img/outside2.png Binary files differnew file mode 100644 index 0000000..f741360 --- /dev/null +++ b/assets/img/outside2.png diff --git a/assets/img/talk.png b/assets/img/talk.png Binary files differnew file mode 100644 index 0000000..6585ea4 --- /dev/null +++ b/assets/img/talk.png diff --git a/assets/shader/snow.fs b/assets/shader/snow.fs new file mode 100644 index 0000000..acb4a59 --- /dev/null +++ b/assets/shader/snow.fs @@ -0,0 +1,49 @@ +// Copyright (c) 2013 Andrew Baldwin (twitter: baldand, www: http://thndl.com) +// License = Attribution-NonCommercial-ShareAlike (http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en_US) + +// "Just snow" +// Simple (but not cheap) snow made from multiple parallax layers with randomly positioned +// flakes and directions. Also includes a DoF effect. Pan around with mouse. + +#define LIGHT_SNOW // Comment this out for a blizzard + +#ifdef LIGHT_SNOW + #define LAYERS 50 + #define DEPTH .5 + #define WIDTH .3 + #define SPEED .6 +#else // BLIZZARD + #define LAYERS 200 + #define DEPTH .1 + #define WIDTH .8 + #define SPEED 1.5 +#endif + +precision mediump float; + +uniform float iTime; +uniform vec2 iResolution; +uniform vec2 iMouse; + +void main() +{ + const mat3 p = mat3(13.323122,23.5112,21.71123,21.1212,28.7312,11.9312,21.8112,14.7212,61.3934); + vec2 uv = iMouse.xy/iResolution.xy + vec2(1.,iResolution.y/iResolution.x)*gl_FragCoord.xy / iResolution.xy; + vec3 acc = vec3(0.0); + float dof = 5.*sin(iTime*.1); + for (int i=0;i<LAYERS;i++) { + float fi = float(i); + vec2 q = uv*(1.+fi*DEPTH); + q += vec2(q.y*(WIDTH*mod(fi*7.238917,1.)-WIDTH*.5),SPEED*iTime/(1.+fi*DEPTH*.03)); + vec3 n = vec3(floor(q),31.189+fi); + vec3 m = floor(n)*.00001 + fract(n); + vec3 mp = (31415.9+m)/fract(p*m); + vec3 r = fract(mp); + vec2 s = abs(mod(q,1.)-.5+.9*r.xy-.45); + s += .01*abs(2.*fract(10.*q.yx)-1.); + float d = .6*max(s.x-s.y,s.x+s.y)+max(s.x,s.y)-.01; + float edge = .005+.05*min(.5*abs(fi-5.-dof),1.); + acc += vec3(smoothstep(edge,-edge,d)*(r.x/(1.+.02*fi*DEPTH))); + } + gl_FragColor = vec4(vec3(acc),1.0); +} diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt new file mode 100644 index 0000000..ac6fc76 --- /dev/null +++ b/game/CMakeLists.txt @@ -0,0 +1,13 @@ +file(GLOB_RECURSE GAME_SOURCES CONFIGURE_DEPENDS + "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp" + "${CMAKE_CURRENT_SOURCE_DIR}/*.cc" + "${CMAKE_CURRENT_SOURCE_DIR}/*.cxx" +) + +file(GLOB_RECURSE GAME_HEADERS CONFIGURE_DEPENDS + "${CMAKE_CURRENT_SOURCE_DIR}/*.hpp" + "${CMAKE_CURRENT_SOURCE_DIR}/*.h" + "${CMAKE_CURRENT_SOURCE_DIR}/*.hh" +) + +target_sources(cirno_day PRIVATE ${GAME_SOURCES} ${GAME_HEADERS}) diff --git a/game/bounding.hpp b/game/bounding.hpp new file mode 100644 index 0000000..012729a --- /dev/null +++ b/game/bounding.hpp @@ -0,0 +1,21 @@ +#include <raylib.h> +#include "../lib/gameState.hpp" +#define UI_PADDING_BOTTOM 10 +#define UI_BUTTON_SIZE 32 + +inline Rectangle Calendar = {170, 65, 40, 45}; +inline Rectangle Forehead = {80, 190, 58, 50}; +inline Rectangle Chest = {75, 130, 70, 50}; +inline Rectangle Futton = {145, 190, 80, 110}; + +inline Rectangle YokaiMountain = {0, 0, 225, 128}; +inline Rectangle Igloo = {130, 160, 100, 90}; +inline Rectangle MistyLake = {0, 128, 225, 32}; +inline Rectangle Flower = {25, 350, 47, 47}; + +inline Rectangle Frog = {32, 270, 55, 45}; +inline Rectangle RiceCake = {160, 180, 64, 100}; + +// UI components +inline Rectangle UI_arrowBtn = {(int)(VIRTUAL_SCREEN_W/3)*2 + UI_BUTTON_SIZE/2.0f ,VIRTUAL_SCREEN_H - UI_BUTTON_SIZE - UI_PADDING_BOTTOM, 32, 32}; +inline Rectangle UI_talkBtn = {(int)(VIRTUAL_SCREEN_W/2) - 88.0f/2,VIRTUAL_SCREEN_H - UI_BUTTON_SIZE - UI_PADDING_BOTTOM,88, 32}; diff --git a/game/graphics.hpp b/game/graphics.hpp new file mode 100644 index 0000000..b4ff3b0 --- /dev/null +++ b/game/graphics.hpp @@ -0,0 +1,93 @@ +#include <raylib.h> +#include <cmath> +#include <raymath.h> + +#include "lib/gameState.hpp" + +#define CIRNO_SPRITE_POSITION {-26, 156} + +constexpr float TRANSITION_TIME = 1.5f; // in seconds + +inline void drawCirno(GameState &gs) { + switch (gs.curExp) { + case NEUTRAL: + DrawTextureV(gs.AssetManager.load("cirno-neutral"), CIRNO_SPRITE_POSITION, WHITE); + break; + case PISSED: + DrawTextureV(gs.AssetManager.load("cirno-pissed"), CIRNO_SPRITE_POSITION, WHITE); + break; + case HURT: + DrawTextureV(gs.AssetManager.load("cirno-hurt"), CIRNO_SPRITE_POSITION, WHITE); + break; + case JOY: + DrawTextureV(gs.AssetManager.load("cirno-joy"), CIRNO_SPRITE_POSITION, WHITE); + break; + case WOW: + DrawTextureV(gs.AssetManager.load("cirno-wow"), CIRNO_SPRITE_POSITION, WHITE); + break; + case TIERED: + DrawTextureV(gs.AssetManager.load("cirno-tiered"), CIRNO_SPRITE_POSITION, WHITE); + break; + case LAUGH: + DrawTextureV(gs.AssetManager.load("cirno-laugh"), CIRNO_SPRITE_POSITION, WHITE); + break; + case RELAXED: + DrawTextureV(gs.AssetManager.load("cirno-relaxed"), CIRNO_SPRITE_POSITION, WHITE); + break; + } +} + +inline Texture2D getCurrentScene(GameState &gs) { + switch (gs.curPos) { + case INSIDE: + return gs.AssetManager.load("inside"); + break; + case OUTSIDE: + return gs.AssetManager.load(gs.flowerOnHead ? "outside2" : "outside"); + break; + case FOREST: + return gs.AssetManager.load(gs.riceCakeEaten ? "forest2" : "forest"); + break; + case MENU: + return gs.AssetManager.load("menu"); + } +}; + +inline Texture2D getCurrentScene(GameState &gs, POSITION scene) { + switch (scene) { + case INSIDE: + return gs.AssetManager.load("inside"); + break; + case OUTSIDE: + return gs.AssetManager.load(gs.flowerOnHead ? "outside2" : "outside"); + break; + case FOREST: + return gs.AssetManager.load(gs.riceCakeEaten ? "forest2" : "forest"); + break; + case MENU: + return gs.AssetManager.load("menu"); + } +}; + +inline void DrawSceneChange(GameState &gs) { + if (gs.timeSinceSceneChange < TRANSITION_TIME) { + float t = Clamp(gs.timeSinceSceneChange / TRANSITION_TIME, 0.0f, 1.0f); + float a = 0.5f - 0.5f * cosf(t * PI); + DrawTextureV(getCurrentScene(gs, gs.prevPos), + ZERO_VEC, + ColorAlpha(WHITE, 1.0f - a)); + + DrawTextureV(getCurrentScene(gs, gs.curPos), + ZERO_VEC, + ColorAlpha(WHITE, a)); + gs.timeSinceSceneChange = gs.timeSinceSceneChange + GetFrameTime(); + } else { + gs.timeSinceSceneChange = -1.0f; + } +} + +inline void changeSceneTo(GameState &gs, POSITION scene) { + gs.timeSinceSceneChange = 0; + gs.prevPos = gs.curPos; + gs.curPos = scene; +} diff --git a/game/story.hpp b/game/story.hpp new file mode 100644 index 0000000..ef06d13 --- /dev/null +++ b/game/story.hpp @@ -0,0 +1,176 @@ +#include "lib/gameState.hpp" +#include "lib/dialogue.hpp" + +#include "bounding.hpp" +#include "graphics.hpp" +#include "raylib.h" + +#define CIRNO_DIALOG "Cirno", + +inline void ProcessClick(GameState &gs) { + if (CheckCollisionPointRec(gs.currentMousePos, Forehead)) { + if (gs.flickCount == 0) { + SayDialog(gs, std::vector<Dialogues>{ + {CIRNO_DIALOG HURT, "owww"}, + {CIRNO_DIALOG PISSED, "it hurts. You are mean!"}, + {CIRNO_DIALOG PISSED, "Why did you do that?"} + }); + } else if (gs.flickCount == 1) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG HURT, "You did it again!"}, + {CIRNO_DIALOG PISSED, "Owww, it hurts.\nStop it!"}, + }); + } else if (gs.flickCount == 2) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG PISSED, "No, I won't let you\ndo it again"}, + {CIRNO_DIALOG PISSED, "You meanie!!"}, + }); + gs.explored.insert(1); + } + gs.flickCount++; + } + else if (CheckCollisionPointRec(gs.currentMousePos, UI_arrowBtn)) { + if (gs.curPos == INSIDE) { + changeSceneTo(gs, OUTSIDE); + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "This is where I live"}, + }); + gs.explored.insert(2); + } else if (gs.curPos == OUTSIDE) { + changeSceneTo(gs, FOREST); + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG LAUGH, "Let's freeze some\nfrogs!"}, + }); + gs.explored.insert(3); + } else if (gs.curPos == FOREST) { + changeSceneTo(gs, INSIDE); + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG RELAXED, "Back in sweet cozy\nhome!"} + }); + gs.explored.insert(4); + } + } else if (CheckCollisionPointRec(gs.currentMousePos, UI_talkBtn)) { + if (!gs.usedTalkButton) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG RELAXED, "Good Morning"}, + }); + gs.usedTalkButton = true; + } else { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG JOY, "Having lots of fun is\nwhat matters."}, + {CIRNO_DIALOG RELAXED, "Imagine having no fun\nand being grumpy\nall the time."}, + {CIRNO_DIALOG JOY, "Next time, when you come,\nwe can play together."}, + {CIRNO_DIALOG JOY, "With Daiyousei and\nthe other fairies."}, + {CIRNO_DIALOG RELAXED, "It would be nice if\nwinter comes soon."}, + {CIRNO_DIALOG JOY, "I want to skate on the\nmisty lake with Letty."}, + {CIRNO_DIALOG WOW, "I am the smartest\nin Gensokyo."}, + {CIRNO_DIALOG WOW, "I can add and multiply\nfractions!"}, + {CIRNO_DIALOG LAUGH, "Only a few could rival\nan intellect such\nas mine."} + }); + gs.explored.insert(7); + } + } + else if (gs.curPos == INSIDE) { + if (CheckCollisionPointRec(gs.currentMousePos, Calendar)) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "its cirno day, todeh"}, + {CIRNO_DIALOG JOY, "billions must celebrate"} + }); + gs.explored.insert(5); + } + else if (CheckCollisionPointRec(gs.currentMousePos, Chest)) { + if (gs.chestCount == 0) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "Hey!! Don't snoop around\nthe chest"}, + {CIRNO_DIALOG TIERED, "It's where I store all my\ntreasures"} + }); + gs.chestCount++; + } else if (gs.chestCount == 1) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG PISSED, "No, I won't let you\nsee what's inside!!!"}, + }); + gs.explored.insert(6); + } + } + else if (CheckCollisionPointRec(gs.currentMousePos, Futton)) { + if (gs.explored.size() == 13) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "I am feeling sleepy\nI had lots of fun with you"}, + {CIRNO_DIALOG TIERED, " I am gonna take a nap\nLet's see tommorow!!"} + }); + } else { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "I just woke up before\nyou came"}, + {CIRNO_DIALOG TIERED, "So, I am not sleepy now\nI want to play"} + }); + } + } + } else if (gs.curPos == OUTSIDE){ + if (CheckCollisionPointRec(gs.currentMousePos, YokaiMountain)) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "That's the Youkai Mountain\nThat's where Aya lives"}, + {CIRNO_DIALOG JOY, "She is nosy and snitches\nme to people whenever\nI am up to no good"}, + {CIRNO_DIALOG PISSED, "Bah!! She is annoying!"}, + {CIRNO_DIALOG JOY, "The Moriya shrine is at\nthe very top of the\nYoukai Mountain"}, + {CIRNO_DIALOG WOW, "The deities there,\nare very strong."}, + {CIRNO_DIALOG LAUGH, "Not as strong as me,\nof course!"}, + {CIRNO_DIALOG WOW, "But I like the Hakurei\nshrine more"}, + {CIRNO_DIALOG RELAXED, "Reimu sometimes gives\nme some snacks\nwhen I go there"}, + }); + gs.explored.insert(8); + } else if (CheckCollisionPointRec(gs.currentMousePos, MistyLake)) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "Do you know? There is a\ngiant frog that lives"}, + {CIRNO_DIALOG TIERED, "at the bottom of the lake.\nIt's very very big."}, + {CIRNO_DIALOG PISSED, "It ate me one time!!"} + }); + gs.explored.insert(9); + } else if (CheckCollisionPointRec(gs.currentMousePos, Igloo)) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "My house looks very cool,\nright?"}, + {CIRNO_DIALOG JOY, "It was a lot of work,\nbullying the other fairies\ninto building my house"}, + {CIRNO_DIALOG TIERED, "Though, sometimes they\nbarge into my home to\nplay"} + }); + gs.explored.insert(10); + } else if (CheckCollisionPointRec(gs.currentMousePos, Flower) && !gs.flowerOnHead) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG JOY, "A flower!"}, + }); + gs.flowerOnHead = true; + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "Do I look cute with\nthis flower on me?"}, + {CIRNO_DIALOG LAUGH, "I like it a lot"} + }); + gs.explored.insert(11); + } + } else if (gs.curPos == FOREST) { + if (CheckCollisionPointRec(gs.currentMousePos, Frog)) { + if (!gs.frogDialogDone) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "Suwako somehow always\ncatches me henever I bully\nfrogs here"}, + {CIRNO_DIALOG JOY, "Let's leave it alone for now\nShe will beat me up"}, + {CIRNO_DIALOG TIERED, "if I get caught red handed"} + }); + gs.frogDialogDone = true; + gs.explored.insert(12); + } else { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG LAUGH, "Ribbit ribbit\nThe frogs make\nfunny noises."}, + }); + } + } else if (CheckCollisionPointRec(gs.currentMousePos, RiceCake) && !gs.riceCakeEaten) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG RELAXED, "It's a small shrine for the\nMoriya gods built by the Kappas"}, + {CIRNO_DIALOG WOW, "The Miko called Sanae comes\nhere from time to time\nand takes care of it. "}, + {CIRNO_DIALOG JOY, "Look! There is a rice cake here\nleft as an offering."} + }); + gs.explored.insert(13); + gs.riceCakeEaten = true; + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG JOY, "The rice cake magically disappeared!"}, + {CIRNO_DIALOG RELAXED, ". . .", 0.4f}, + {CIRNO_DIALOG JOY, "*Burp*"}, + }); + } + } +} diff --git a/lib/CMakeLists.txt b/lib/CMakeLists.txt new file mode 100644 index 0000000..3758ed0 --- /dev/null +++ b/lib/CMakeLists.txt @@ -0,0 +1,13 @@ +file(GLOB LIB_SOURCES CONFIGURE_DEPENDS + "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp" + "${CMAKE_CURRENT_SOURCE_DIR}/*.cc" + "${CMAKE_CURRENT_SOURCE_DIR}/*.cxx" +) + +file(GLOB LIB_HEADERS CONFIGURE_DEPENDS + "${CMAKE_CURRENT_SOURCE_DIR}/*.hpp" + "${CMAKE_CURRENT_SOURCE_DIR}/*.h" + "${CMAKE_CURRENT_SOURCE_DIR}/*.hh" +) + +target_sources(cirno_day PRIVATE ${LIB_SOURCES} ${LIB_HEADERS}) diff --git a/lib/assetManager.cpp b/lib/assetManager.cpp new file mode 100644 index 0000000..9c60f9c --- /dev/null +++ b/lib/assetManager.cpp @@ -0,0 +1,60 @@ +#include "assetManager.hpp" + +#include <filesystem> +#include <iostream> + +assetManager::assetManager() = default; + +assetManager::~assetManager() +{ + cleanup(); +} + +void assetManager::init(const std::string& dirPath) +{ + if (!std::filesystem::exists(dirPath) || !std::filesystem::is_directory(dirPath)) { + std::cerr << "assetmanager: directory not found: " << dirPath << std::endl; + return; + } + + for (const auto& entry : std::filesystem::recursive_directory_iterator(dirPath)) { + if (entry.is_regular_file()) { + std::string ext = entry.path().extension().string(); + + if (ext == ".png" || ext == ".jpg" || ext == ".jpeg") { + std::string key = entry.path().stem().string(); + std::string fullPath = entry.path().string(); + + Texture2D tex = LoadTexture(fullPath.c_str()); + + if (tex.id != 0) { + textures[key] = tex; + std::cout << "success loading texture: " << key << std::endl; + } else { + std::cerr << "failed to load texture: " << key << std::endl; + } + } + } + } +} + +Texture2D assetManager::load(const std::string& texName) +{ + const auto tex = textures.find(texName); + if (tex != textures.end()) { + return tex->second; + } + + std::cerr << "asset not found: " << texName << std::endl; + return Texture2D{0}; +} + +void assetManager::cleanup() +{ + for (auto& pair : textures) { + if (pair.second.id != 0) { + UnloadTexture(pair.second); + } + } + textures.clear(); +} diff --git a/lib/assetManager.hpp b/lib/assetManager.hpp new file mode 100644 index 0000000..7b15f5a --- /dev/null +++ b/lib/assetManager.hpp @@ -0,0 +1,18 @@ +#pragma once + +#include <string> +#include <unordered_map> +#include <raylib.h> + +class assetManager +{ +private: + std::unordered_map<std::string, Texture2D> textures; +public: + assetManager(); + ~assetManager(); + + void init(const std::string& dirPath = "../assets"); + Texture2D load(const std::string& texName); + void cleanup(); +}; diff --git a/lib/button.cpp b/lib/button.cpp new file mode 100644 index 0000000..9000b09 --- /dev/null +++ b/lib/button.cpp @@ -0,0 +1,149 @@ +#include "button.hpp" +#include "raylib.h" +#include <raymath.h> + +constexpr Color HOVER_COLOR = Color{140, 0, 23, 255}; +constexpr Color FILL_COLOR = Color{148, 35, 67, 255}; +constexpr Color BORDER_COLOR = Color{204, 0, 57, 255}; + +namespace ui { +namespace { + +constexpr const char* kUIFontPath = "../assets/font/font.otf"; +constexpr const char* kUIClickSfxPath = "../assets/audio/sfx/buttonClick.wav"; + +bool g_initialized = false; +bool g_loaded_font = false; +Font g_ui_font = {}; +Sound g_ui_clickSfx ; + +} // namespace + +Font GetActiveFont() { return g_loaded_font ? g_ui_font : GetFontDefault(); } + +void Init() { + if (g_initialized) return; + + if (FileExists(kUIFontPath)) { + g_ui_font = LoadFontEx(kUIFontPath, 256, nullptr, 0); + g_loaded_font = g_ui_font.texture.id != 0; + } + g_ui_clickSfx = LoadSound(kUIClickSfxPath); + + g_initialized = true; +} + +void Shutdown() { + if (!g_initialized) return; + + if (g_loaded_font) { + UnloadFont(g_ui_font); + g_loaded_font = false; + } + + g_initialized = false; +} + +void DrawText(const char* text, int pos_x, int pos_y, int font_size, + Color color) { + if (g_loaded_font) { + DrawTextEx(g_ui_font, text, {static_cast<float>(pos_x), static_cast<float>(pos_y)}, + static_cast<float>(font_size), 1.0f, color); + return; + } + + ::DrawText(text, pos_x, pos_y, font_size, color); +} + +void DrawTextV(const char* text, Vector2 position, int font_size, + Color color) { + if (g_loaded_font) { + DrawTextEx(g_ui_font, text, {static_cast<float>(position.x), static_cast<float>(position.y)}, + static_cast<float>(font_size), 1.0f, color); + return; + } + + ::DrawText(text, position.x, position.y, font_size, color); +} + +void DrawTextRotationV(const char* text, Vector2 position, int font_size, float rotInDeg, Color color) { + if (g_loaded_font) { + DrawTextPro(g_ui_font, text, position, {0,0},rotInDeg,font_size,1.0f,color); + return; + } + DrawTextPro(GetFontDefault(), text, position, {0,0},rotInDeg,font_size,1.0f,color); +} + +void DrawButton(float x, float y, float width, float height, const char* text, + int font_size, const ButtonCallback& on_click, Vector2 mousePos) { + Rectangle bounds = {x, y, width, height}; + const bool is_hovered = CheckCollisionPointRec(mousePos, bounds); + const Color fill_color = is_hovered ? HOVER_COLOR : FILL_COLOR; + + DrawRectangleRounded(bounds, 0.14f, 8, fill_color); + DrawRectangleRoundedLinesEx(bounds, 0.14f, 4, 4.0f, BORDER_COLOR); + + const Font font = GetActiveFont(); + const Vector2 text_size = MeasureTextEx(font, text, static_cast<float>(font_size), 1.0f); + const float text_x = x + (width - text_size.x) * 0.5f; + const float text_y = y + (height - text_size.y) * 0.5f; + ui::DrawText(text, static_cast<int>(text_x), static_cast<int>(text_y), font_size, BLACK); + + if (is_hovered && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) { + PlaySound(g_ui_clickSfx); + if (on_click) { + on_click(); + } + } +} + +void DrawButtonNoHover(float x, float y, float width, float height, const char* text, + int font_size, const ButtonCallback& on_click, Vector2 mousePos, Color fillColor) { + Rectangle bounds = {x, y, width, height}; + const bool is_hovered = CheckCollisionPointRec(mousePos, bounds); + + DrawRectangleRounded(bounds, 0.14f, 8, fillColor); + DrawRectangleRoundedLinesEx(bounds, 0.14f, 8, 2.0f, BORDER_COLOR); + + const Font font = GetActiveFont(); + const Vector2 text_size = MeasureTextEx(font, text, static_cast<float>(font_size), 1.0f); + const float text_x = x + (width - text_size.x) * 0.5f; + const float text_y = y + (height - text_size.y) * 0.5f; + ui::DrawText(text, static_cast<int>(text_x), static_cast<int>(text_y), font_size, BLACK); + + if (is_hovered && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) { + // auto& asset_manager = assets::AssetManager::Instance(); + // PlaySound(asset_manager.SoundEffect("switch")); + if (on_click) { + on_click(); + } + } +} + + +void DrawTextVClickable(const char* text, Vector2 position, int font_size, + const ButtonCallback& on_click, Vector2 mousePos) { + Vector2 text_size; + if (g_loaded_font) { + text_size = MeasureTextEx(g_ui_font, text, static_cast<float>(font_size), 1.0f); + } else { + // Default Raylib font measurement + text_size.x = static_cast<float>(MeasureText(text, font_size)); + text_size.y = static_cast<float>(font_size); + } + Rectangle bounds = {position.x, position.y, text_size.x, text_size.y}; + const bool is_hovered = CheckCollisionPointRec(mousePos, bounds); + + // Apply hover colors + const Color text_color = is_hovered ? WHITE : YELLOW; + + ui::DrawTextV(text, position, font_size, text_color); + + if (is_hovered && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) { + if (on_click) { + on_click(); + } + } +} + +} // namespace ui diff --git a/lib/button.hpp b/lib/button.hpp new file mode 100644 index 0000000..8459cdc --- /dev/null +++ b/lib/button.hpp @@ -0,0 +1,32 @@ +#pragma once + +#include <functional> + +#include "raylib.h" + +namespace ui { + +using ButtonCallback = std::function<void()>; + +void Init(); +void Shutdown(); + +void DrawText(const char* text, int pos_x, int pos_y, int font_size, + Color color); + +void DrawTextV(const char* text, Vector2 position, int font_size, + Color color); + +void DrawTextVClickable(const char* text, Vector2 position, int font_size, + const ButtonCallback& on_click, Vector2 mousePos); + +void DrawTextRotationV(const char* text, Vector2 position, int font_size, float rotInDeg, Color color); + +void DrawButton(float x, float y, float width, float height, const char* text, + int font_size, const ButtonCallback& on_click, Vector2 mousePos); + +void DrawButtonNoHover(float x, float y, float width, float height, const char* text, + int font_size, const ButtonCallback& on_click, Vector2 mousePos, Color fillColor = RAYWHITE); + +Font GetActiveFont(); +} // namespace ui diff --git a/lib/dialogue.cpp b/lib/dialogue.cpp new file mode 100644 index 0000000..3c9735b --- /dev/null +++ b/lib/dialogue.cpp @@ -0,0 +1,94 @@ +#include "dialogue.hpp" +#include "button.hpp" +#include "lib/gameState.hpp" +#include <raylib.h> + +void SayDialog(GameState &gs, const std::vector<Dialogues> &conversation) { + gs.currentDialog = conversation; + gs.currentLineIndex = 0; + gs.visibleChar = 0; + gs.dialogueTimer = 0.0f; + gs.dialogState = gs.currentDialog.empty() ? DIALOGUE_OFF : DIALOGUE_SCROLLING; +} + +// void wait_for(GameState &gs, float time) { +// gs.timeUntilStory = time; +// gs.inStory = false; +// gs.storyPosition += 1; +// } + +void UpdateDialog(GameState &gs) { + if (gs.dialogState == DIALOGUE_OFF || gs.currentDialog.empty()) { + return; + } + + if (gs.dialogState == DIALOGUE_SCROLLING) { + gs.dialogueTimer += GetFrameTime(); + const float speed = gs.currentDialog[gs.currentLineIndex].textSpeed; + if (gs.dialogueTimer >= speed) { + gs.dialogueTimer = 0.0f; + gs.visibleChar += 1; + + if (gs.visibleChar >= (int)(gs.currentDialog[gs.currentLineIndex].text.length())) { + gs.dialogState = DIALOGUE_WAITING; + } + } + + if (IsKeyPressed(KEY_Z) || IsKeyPressed(KEY_SPACE) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { + gs.visibleChar = (int)(gs.currentDialog[gs.currentLineIndex].text.length()); + gs.dialogState = DIALOGUE_WAITING; + } + return; + } + + if (gs.dialogState == DIALOGUE_WAITING && (IsKeyPressed(KEY_Z)) || IsKeyPressed(KEY_SPACE) || IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { + gs.currentLineIndex += 1; + gs.visibleChar = 0; + gs.dialogueTimer = 0.0f; + if (gs.currentLineIndex >= (int)(gs.currentDialog.size())) { + gs.dialogState = DIALOGUE_OFF; + gs.currentDialog.clear(); + } else { + gs.dialogState = DIALOGUE_SCROLLING; + } + } +} + +void DrawDialog(GameState &gs) { + gs.curExp = gs.currentDialog[gs.currentLineIndex].curExp; + if (gs.dialogState == DIALOGUE_OFF || gs.currentDialog.empty()) { + return; + } + if (gs.currentLineIndex < 0 || gs.currentLineIndex >= (int)(gs.currentDialog.size())) { + return; + } + + const int screenWidth = VIRTUAL_SCREEN_W; + const int screenHeight =VIRTUAL_SCREEN_H; + Dialogues ¤tLine = gs.currentDialog[gs.currentLineIndex]; + + const int padding = 10; + const int boxWidth = VIRTUAL_SCREEN_W-2*padding; + const int boxHeight = 90; + const int boxX = padding; + const int boxY = screenHeight - boxHeight - 30; + + DrawRectangle(boxX, boxY, boxWidth, boxHeight, Fade(BLACK, 0.8f)); + // DrawRectangleLinesEx({boxX, boxY, boxWidth, boxHeight}, 2, WHITE); + + // DrawTexturePro(currentLine.portrait, srcRect, dstRect, {0.0f, 0.0f}, 0.0f, WHITE); + // DrawRectangleLinesEx(dstRect, 2, RAYWHITE); + + // ui::DrawText(currentLine.characterName.c_str(), boxX + padding, boxY - 15, 18, YELLOW); + + std::string displayString = currentLine.text.substr(0, gs.visibleChar); + ui::DrawText(displayString.c_str(), boxX + padding, boxY + 15, 14, RAYWHITE); + + if (gs.dialogState == DIALOGUE_WAITING && ((int)(GetTime() * 3) % 2 == 0)) { + ui::DrawText(gs.touchScreenMode?"Touch anywhere to proceed":"Press 'Z' to proceed", boxX + padding, boxY + boxHeight - 2*padding, 8, WHITE); + } +} + +bool IsDialogRunning(const GameState &gs) { + return gs.dialogState == DIALOGUE_SCROLLING || gs.dialogState == DIALOGUE_WAITING; +} diff --git a/lib/dialogue.hpp b/lib/dialogue.hpp new file mode 100644 index 0000000..3b53aeb --- /dev/null +++ b/lib/dialogue.hpp @@ -0,0 +1,11 @@ +#pragma once + +#include <raylib.h> +#include <vector> +#include "gameState.hpp" + +void SayDialog(GameState &gs, const std::vector<Dialogues> &conversation); +// void wait_for(GameState &gs, float time); +void UpdateDialog(GameState &gs); +void DrawDialog(GameState &gs); +bool IsDialogRunning(const GameState &gs); diff --git a/lib/gameState.hpp b/lib/gameState.hpp new file mode 100644 index 0000000..5c718f4 --- /dev/null +++ b/lib/gameState.hpp @@ -0,0 +1,110 @@ +#pragma once +#include <raylib.h> +#include <string> +#include <vector> +#include <set> + +#include "assetManager.hpp" + +constexpr int MAX_USERNAME_LENGTH = 16; +constexpr int VIRTUAL_SCREEN_W = 225; +constexpr int VIRTUAL_SCREEN_H = 400; +constexpr float WEB_RENDER_SCALE = 2.0f; +constexpr Vector2 ZERO_VEC = {0,0}; + +inline Music g_bgMusic; + +enum DialogueState { + DIALOGUE_OFF, + DIALOGUE_SCROLLING, + DIALOGUE_WAITING, +}; + +enum screen { + MAIN_MENU, + GAMEPLAY, +}; + + +enum EXPRESSION { + NEUTRAL, + PISSED, + HURT, + JOY, + LAUGH, + RELAXED, + TIERED, + WOW, +}; + +struct Dialogues +{ + // Texture2D portrait; + std::string characterName; + EXPRESSION curExp; + std::string text; + // Sound scrollSound; + float textSpeed; +}; + +enum POSITION { + INSIDE, + OUTSIDE, + FOREST, + MENU +}; + + +struct GameState { + screen current_screen = MAIN_MENU; // TODO : Change before prod + int gameScore = 0; + int highScore = 0; + bool paused = false; + bool gameOver = false; + /* + * We use a cartesian system that is right handed + * right is posetive x and up is posetive y + * The origin is at the bottom left corner of the + * playable area. + * Max limit is 100, 100 (note that this scale is as percentage) + * x = y wont give a straight line with 45 degree angle + * ^ +y + * | + * | + * |_________ > +x + */ + + /* Dialogue specific */ + DialogueState dialogState = DIALOGUE_OFF; + std::vector<Dialogues> currentDialog; + float dialogueTimer = 0.0f; + int currentLineIndex = 0; + int visibleChar = 0; + + short storyStage = 1; + + /* Asset Manager */ + assetManager AssetManager; + + float scale = 1.0f; + float renderScale = 1.0f; + Vector2 currentMousePos = {0,0}; + Font numberFont; + RenderTexture screenTex; + + bool touchScreenMode = false; + + POSITION curPos = MENU; + EXPRESSION curExp = NEUTRAL; + + float timeSinceSceneChange = -1; + POSITION prevPos = INSIDE; + + short flickCount = 0; + short chestCount = 0; + bool flowerOnHead = false; + bool riceCakeEaten = false; + bool frogDialogDone = false; + bool usedTalkButton = false; + std::set<int> explored = {}; +}; diff --git a/lib/standard.cpp b/lib/standard.cpp new file mode 100644 index 0000000..35dfa9f --- /dev/null +++ b/lib/standard.cpp @@ -0,0 +1,93 @@ +#include "standard.hpp" +#include "gameState.hpp" +#include <cstdlib> +#include <cmath> +#include <raylib.h> +#include <raymath.h> + +constexpr float CARTESIAN_MIN = 0.0f; +constexpr float CARTESIAN_MAX = 100.0f; +constexpr float CARTESIAN_SCALE = 100.0f; + +float maxOfTwo(float a, float b) { + if (a > b) {return a;} + else {return b;} +} + +float minOfTwo(float a, float b) { + if (a < b) {return a;} + else {return b;} +} + +float genRandBw(float min,float max) { + return (((float)rand()/RAND_MAX)*(max-min))+min; +} + +Vector2 rotatePoint(Vector2 point, Vector2 pivot, float angleDegree) { + float rad = angleDegree * DEG2RAD; + float s = sinf(rad); + float c = cosf(rad); + point.x -= pivot.x; + point.y -= pivot.y; + float xNew = point.x * c - point.y * s; + float yNew = point.x * s + point.y * c; + return (Vector2){ xNew + pivot.x, yNew + pivot.y }; +} + +Vector2 C2SProj(Vector2 cartesian_cordinates, Vector4 rectangle_space, Vector2 object_size, + Vector2 absolute_deviation_bias,bool use_clamp) { + /*Cartesian to Screen Projection */ + float y_axis_length = rectangle_space.w - rectangle_space.y; + float x_axis_length = rectangle_space.z - rectangle_space.x; + float usable_width = maxOfTwo(0.0f, x_axis_length - object_size.x); + float usable_height = maxOfTwo(0.0f, y_axis_length - object_size.y); + float normalized_x; + float normalized_y; + if (use_clamp) { + normalized_x = Clamp(cartesian_cordinates.x, CARTESIAN_MIN, CARTESIAN_MAX)/CARTESIAN_SCALE; + normalized_y = Clamp(cartesian_cordinates.y, CARTESIAN_MIN, CARTESIAN_MAX)/CARTESIAN_SCALE; + } else { + normalized_x = cartesian_cordinates.x/CARTESIAN_SCALE; + normalized_y = cartesian_cordinates.y/CARTESIAN_SCALE; + } + float y_pos = (1 - normalized_y)*usable_height; + float x_pos = normalized_x*usable_width; + return {rectangle_space.x + x_pos + absolute_deviation_bias.x, + rectangle_space.y + y_pos + absolute_deviation_bias.y}; +} + +float S2CYaxis(float yValue, Vector4 rectangle_space) { + float y_axis_length = rectangle_space.w - rectangle_space.y; + return ((yValue/y_axis_length) * 100); +} + +float S2CXaxis(float xValue, Vector4 rectangle_space) { + float x_axis_length = rectangle_space.z - rectangle_space.x; + return ((xValue/x_axis_length)*100); +} + +void newGame(GameState& gs){ + gs.gameScore = 0; + gs.paused = false; + gs.gameOver = false; + gs.dialogState = DIALOGUE_OFF; + gs.dialogueTimer = 0.0f; + gs.currentLineIndex = 0; + gs.visibleChar = 0; +} + +bool returnTrueProbPerc(float percentageTrue){ + float i = genRandBw(0, 1); + if (i < (percentageTrue/100)) { + return true; + } + return false; +} + +Vector2 ScreenToVirtual(Vector2 screenPos, Vector2 offset, float scale) +{ + return Vector2{ + (screenPos.x - offset.x) / scale, + (screenPos.y - offset.y) / scale + }; +} diff --git a/lib/standard.hpp b/lib/standard.hpp new file mode 100644 index 0000000..dc2ec75 --- /dev/null +++ b/lib/standard.hpp @@ -0,0 +1,14 @@ +#pragma once +#include "gameState.hpp" +#include <raylib.h> + +float maxOfTwo(float a, float b); +float minOfTwo(float a, float b); +float genRandBw(float min, float max); +Vector2 rotatePoint(Vector2 point, Vector2 pivot, float angleDegree); +Vector2 C2SProj(Vector2 cartesian_cordinates, Vector4 rectangle_space, Vector2 object_size = {0, 0}, Vector2 absolute_deviation_bias={0,0},bool use_clamp = true); +float S2CYaxis(float yValue, Vector4 rectangle_space); +float S2CXaxis(float xValue, Vector4 rectangle_space); +void newGame(GameState& gs); +bool returnTrueProbPerc(float percentageTrue); +Vector2 ScreenToVirtual(Vector2 screenPos, Vector2 offset, float scale); diff --git a/main.cpp b/main.cpp new file mode 100644 index 0000000..138fbb7 --- /dev/null +++ b/main.cpp @@ -0,0 +1,162 @@ +#include <cstdlib> +#include <algorithm> +#include <raylib.h> + +#include "lib/button.hpp" +#include "lib/dialogue.hpp" +#include "lib/gameState.hpp" +#include "screen/gameplay.cpp" +#include "screen/main_menu.cpp" +#include "lib/assetManager.hpp" +#include "lib/standard.hpp" + +#if defined (__EMSCRIPTEN__) +#include <emscripten.h> +#include <emscripten/em_js.h> +#endif +// #include "lib/lbParser.hpp" + +namespace { + +void drawFrame(GameState& currentGameState) { + UpdateMusicStream(g_bgMusic); + // if (GetMusicTimePlayed(g_bgMusic) >= GetMusicTimeLength(g_bgMusic)) { + // SeekMusicStream(g_bgMusic, 0); + // } + RenderTexture screenTex = currentGameState.screenTex; + float screenW = GetScreenWidth(); + float screenH = GetScreenHeight(); + float renderScale = currentGameState.renderScale; + + if (IsDialogRunning(currentGameState)) { + UpdateDialog(currentGameState); + } + + BeginDrawing(); + ClearBackground(BLACK); + if (true){ //screenW > screenH) { + float scaleX = screenW / (float)VIRTUAL_SCREEN_W; + float scaleY = screenH / (float)VIRTUAL_SCREEN_H; + + currentGameState.scale = std::min(scaleX, scaleY); + + float destW = VIRTUAL_SCREEN_W * currentGameState.scale; + float destH = VIRTUAL_SCREEN_H * currentGameState.scale; + + float destX = (screenW - destW) * 0.5f; + float destY = (screenH - destH) * 0.5f; + + Vector2 offset = { destX, destY }; + currentGameState.currentMousePos = ScreenToVirtual(GetMousePosition(), offset, currentGameState.scale); + + BeginTextureMode(screenTex); + Camera2D camera = {}; + camera.target = {0.0f, 0.0f}; + camera.offset = {0.0f, 0.0f}; + camera.rotation = 0.0f; + camera.zoom = renderScale; + BeginMode2D(camera); + switch (currentGameState.current_screen) { + case MAIN_MENU: + drawMainMenu(currentGameState); + break; + case GAMEPLAY: + drawGameplay(currentGameState); + break; + } + EndMode2D(); + EndTextureMode(); + + DrawTexturePro( + screenTex.texture, + {0, 0, (float)screenTex.texture.width, -(float)screenTex.texture.height}, + {destX, destY, destW, destH}, + {0, 0}, + 0, + WHITE + );} + else { + ui::DrawTextV("Please Play in\nLandscape\nMode", {10,50}, 40, WHITE); + } + // DrawText(TextFormat("%d, %f", 1, GetTime()), 0, 0, 20, YELLOW); + EndDrawing(); +} +} + +void updateDrawFrame(void * arg){ + GameState* currentGameState = static_cast<GameState*>(arg); + drawFrame(*currentGameState); +} +#if defined (__EMSCRIPTEN__) +EM_JS(int, isOnPhone, (), { + const ua = navigator.userAgent || ""; + const mobileDetected = + /Android|iPhone|iPad|iPod|Mobile|webOS|BlackBerry|IEMobile|Opera Mini/i.test( + ua, + ) || + (navigator.maxTouchPoints || 0) > 1 || + (window.matchMedia && window.matchMedia("(pointer: coarse)").matches); + if (mobileDetected) { + return 1; + } else { + return 0; + } +}) +#endif + +int main() { + SetConfigFlags(FLAG_WINDOW_RESIZABLE); + InitWindow(VIRTUAL_SCREEN_W, VIRTUAL_SCREEN_H, "Cirno Day"); + // SetWindowOpacity(0.5f); + GameState currentGameState; + InitAudioDevice(); + srand(111111); + ui::Init(); + currentGameState.numberFont = LoadFont("../assets/font/score.otf"); + + // currentGameState.bulletList[0] = new Bullet{ + // LoadTexture("assets/img/bullet/knife.png"), + // linear + // }; + // TODO : Implement Asset Manager + // DisableCursor(); + g_bgMusic = LoadMusicStream("../assets/audio/bgm/bg.ogg"); + // PlayMusicStream(g_bgMusic); + SetMusicVolume(g_bgMusic, 0.5f); + currentGameState.AssetManager.init(); + #if defined (__EMSCRIPTEN__) + currentGameState.touchScreenMode = (bool)isOnPhone(); + #else + currentGameState.touchScreenMode = false; + #endif + currentGameState.renderScale = WEB_RENDER_SCALE; + currentGameState.screenTex = LoadRenderTexture( + (int)(VIRTUAL_SCREEN_W * currentGameState.renderScale), + (int)(VIRTUAL_SCREEN_H * currentGameState.renderScale) + ); + SetTextureFilter(currentGameState.screenTex.texture, TEXTURE_FILTER_BILINEAR); + // int repeatInWidth = screenW/200; + // int repeatinHeight = screenH/200; + + // BeginTextureMode(backgroundTex); + // for (int w = 0; w < repeatInWidth + 1; w++) { + // for (int h = 0; h < repeatinHeight + 1; h++) { + // DrawTextureV(currentGameState.AssetManager.load("hud_background"), {200.0f*w, 200.0f*h} , WHITE); + // } + // } + // EndTextureMode(); + #if defined (__EMSCRIPTEN__) + emscripten_set_main_loop_arg(updateDrawFrame, ¤tGameState, 0, 1); + #else + SetTargetFPS(60); + while(!WindowShouldClose()){ + drawFrame(currentGameState); + } + #endif + + currentGameState.AssetManager.cleanup(); + + ui::Shutdown(); + CloseWindow(); + return 0; +} diff --git a/screen/gameplay.cpp b/screen/gameplay.cpp new file mode 100644 index 0000000..2f30c78 --- /dev/null +++ b/screen/gameplay.cpp @@ -0,0 +1,38 @@ +#define DEBUG false + +#include <raylib.h> +#include <raymath.h> + +#include "../lib/gameState.hpp" +#include "../lib/dialogue.hpp" +#include "../game/story.hpp" +#include "../lib/button.hpp" + +#define UI_PADDING_BOTTOM 10 +#define UI_BUTTON_SIZE 32 + + +void drawGameplay(GameState &gs){ + if (gs.timeSinceSceneChange == -1) { + DrawTextureV(getCurrentScene(gs), ZERO_VEC, WHITE); + } else { + DrawSceneChange(gs); + } + if (gs.curExp != NEUTRAL && !IsDialogRunning(gs)) { + gs.curExp = NEUTRAL; + } + drawCirno(gs); + if (gs.curExp != HURT && gs.flowerOnHead) { + DrawTextureV(gs.AssetManager.load("flower"), ZERO_VEC, WHITE); + } + if (DEBUG) { DrawText(TextFormat("%d, %d", (int)gs.currentMousePos.x, (int)gs.currentMousePos.y), 0, 40, 20, YELLOW);} + ui::DrawText(TextFormat("Explored : %d/13", gs.explored.size()), 20, 10, 26, RED); + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) and !IsDialogRunning(gs)) { + ProcessClick(gs); + } + DrawTextureV(gs.AssetManager.load("arrowhead"), {(int)(VIRTUAL_SCREEN_W/3)*2 + UI_BUTTON_SIZE/2.0f ,VIRTUAL_SCREEN_H - UI_BUTTON_SIZE - UI_PADDING_BOTTOM}, WHITE); + DrawTextureV(gs.AssetManager.load("talk"), {(int)(VIRTUAL_SCREEN_W/2) - 88.0f/2 ,VIRTUAL_SCREEN_H - UI_BUTTON_SIZE - UI_PADDING_BOTTOM}, WHITE); + if (IsDialogRunning(gs)) { + DrawDialog(gs); + } +} diff --git a/screen/main_menu.cpp b/screen/main_menu.cpp new file mode 100644 index 0000000..09a136d --- /dev/null +++ b/screen/main_menu.cpp @@ -0,0 +1,43 @@ +#include "../lib/gameState.hpp" +#include "lib/button.hpp" +#include "raylib.h" +#include "raymath.h" +#include "cmath" + +constexpr float SCENE_CHANGE = 6.0f; + +void drawMainMenu(GameState &gs){ + ClearBackground(Color{91, 110, 225, 255}); + // Vector2 i = MeasureTextEx(ui::GetActiveFont(), "Happy Cirno Day", 22, 1.0f); + // printf("%f, %f\n", i.x, i.y); + // Measure text and hard code the vector value below + if (gs.timeSinceSceneChange < SCENE_CHANGE) { + float t = Clamp(gs.timeSinceSceneChange / SCENE_CHANGE, 0.0f, 1.0f); + float e = 1.0f - powf(1.0f - t, 3.0f); + float y = VIRTUAL_SCREEN_H * (1.0f - e); + DrawTextureV( + gs.AssetManager.load("menu"), + {0, y}, + WHITE + ); + gs.timeSinceSceneChange += GetFrameTime(); + if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) { + gs.timeSinceSceneChange = SCENE_CHANGE; + } + + } else { + DrawTextureV( + gs.AssetManager.load("menu"), + ZERO_VEC, + WHITE + ); + ui::DrawTextV("Knock on her door to play!", {20, 380}, 14,ColorAlpha(RED, fabsf(sinf(3*GetTime())))); + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { + gs.timeSinceSceneChange = -1; + changeSceneTo(gs, INSIDE); + gs.current_screen = GAMEPLAY; + } + } + ui::DrawTextV("Happy Cirno Day", {22, 25}, 22, ColorAlpha(YELLOW, Clamp(gs.timeSinceSceneChange/(SCENE_CHANGE/2.0f), 0, 1))); + ui::DrawTextV("A short story by\nsamosagaming69\n& silli_chilli", {22, 60}, 14, ColorAlpha(WHITE, Clamp(gs.timeSinceSceneChange/(SCENE_CHANGE/2.0f), 0, 1))); +} diff --git a/scripts/build.sh b/scripts/build.sh new file mode 100755 index 0000000..9c0542e --- /dev/null +++ b/scripts/build.sh @@ -0,0 +1,6 @@ +#!/bin/bash + +mkdir build/ +cd build/ +cmake .. +cmake --build . --parallel diff --git a/scripts/build_web.sh b/scripts/build_web.sh new file mode 100755 index 0000000..4d46656 --- /dev/null +++ b/scripts/build_web.sh @@ -0,0 +1,19 @@ +#!/usr/bin/env bash +set -euo pipefail + +EMSDK_DIR="/home/ritabrata/Documents/emsdk" + +if [[ ! -f "$EMSDK_DIR/emsdk_env.sh" ]]; then + echo "emsdk_env.sh not found at: $EMSDK_DIR" >&2 + exit 1 +fi + +# shellcheck disable=SC1090 +source "$EMSDK_DIR/emsdk_env.sh" + +export EM_CACHE="$(pwd)/temp/emcache" +mkdir -p "$EM_CACHE" + +mkdir -p build-web +emcmake cmake -S . -B build-web -DCMAKE_BUILD_TYPE=Release +cmake --build build-web --parallel diff --git a/scripts/build_web_prod.sh b/scripts/build_web_prod.sh new file mode 100755 index 0000000..0d866f4 --- /dev/null +++ b/scripts/build_web_prod.sh @@ -0,0 +1,13 @@ +#!/bin/bash + +cd build-web/ +mkdir dist/ + +mv script.js dist/ +mv index.html dist/ +mv asset.data dist/ +mv main.wasm dist/ +mkdir dist/assets/ +cp assets/yinyang.svg dist/assets/ + +echo "Done!" diff --git a/test/probablity.cpp b/test/probablity.cpp new file mode 100644 index 0000000..510c714 --- /dev/null +++ b/test/probablity.cpp @@ -0,0 +1,18 @@ +#include <cstdlib> +#include <stdio.h> + +#include "../lib/standard.cpp" + +#define SAMPLE_SIZE 10000000 + +int main () { + int trueCount = 0; + srand(111111); + for (int i = 0; i < SAMPLE_SIZE; i++) { + bool result = returnTrueProbPerc(30); + if (result) {trueCount++;} + } + float percentage = ((float)trueCount/SAMPLE_SIZE)*100; + printf("%f\n", percentage); + return 0; +} diff --git a/web/shell.html b/web/shell.html new file mode 100644 index 0000000..fce889f --- /dev/null +++ b/web/shell.html @@ -0,0 +1,405 @@ +<!doctype html> +<html lang="en"> + <head> + <meta charset="UTF-8" > + <meta name="viewport" content="width=device-width, initial-scale=1.0" > + <title>Cirno Day</title> + <style> + * { + box-sizing: border-box; + } + html, + body { + margin: 0; + padding: 0; + width: 100%; + height: 100%; + overflow: hidden; + background: #5b6ee1; + color: #e0e0e0; + font-family: Georgia, "Times New Roman", Times, serif; + font-size: 17px; + } + body { + display: flex; + align-items: center; + justify-content: center; + } + + #canvas { + box-shadow: 0 0 16px rgba(0, 0, 0, 0.35); + border: none; + transition: opacity 0.5s ease-in-out; + opacity: 0; + background-color: #000; + } + + /* --- MOBILE-ONLY WALL --- + #mobile-wall { + position: fixed; top: 0; left: 0; width: 100%; height: 100%; + z-index: 1000; + background-color: #1a1a1a; + display: none; + flex-direction: column; align-items: center; justify-content: center; + text-align: center; padding: 20px; + } + .mobile-wall-content h1 { font-size: 1.5em; color: #00b8d4; } + .mobile-wall-content p { color: #ccc; max-width: 400px; line-height: 1.6; } */ + + /* --- LOADING OVERLAY --- */ + #loader { + position: fixed; + top: 0; + left: 0; + width: 100%; + height: 100%; + z-index: 999; + background: #5b6ee1; + display: flex; + flex-direction: column; + align-items: center; + justify-content: center; + transition: opacity 0.8s ease-out; + } + #loader.hidden { + opacity: 0; + pointer-events: none; + } + .loader-content { + display: flex; + flex-direction: column; + align-items: center; + text-align: center; + } + .loader-content > img { + width: 128px; + height: 128px; + margin-bottom: 20px; + } + .powered-by { + color: darkslategray; + margin-top: 5px; + font-size: 1.15em; + } + .progress-bar-container { + width: 300px; + height: 10px; + background-color: #5b6ee1; + border-radius: 5px; + margin: 20px 0 12px; + overflow: hidden; + } + #progress-bar { + width: 0%; + height: 100%; + background: black; + transition: width 0.2s linear; + } + #status-text { + color: black; + margin: 0 0 8px; + font-size: 1.03rem; + } + .loading-lore { + margin: 0; + color: black; + letter-spacing: 0.02em; + animation: lore-pulse 1.8s ease-in-out infinite; + font-size: 1.1rem; + } + #lore-placeholder { + min-height: 1.2em; + margin: 4px 0 0; + color: yellow; + font-size: 1.5rem; + } + #loading-yinyang { + position: fixed; + right: -14vmin; + bottom: -14vmin; + width: 90vmin; + height: 90vmin; + max-width: none; + max-height: none; + display: block; + opacity: 0.34; + transform-origin: 50% 50%; + filter: invert(1) sepia(85%) saturate(520%) hue-rotate(312deg) brightness(0.42) + contrast(1.08); + animation: + yinyang-rotate 5.6s linear infinite, + yinyang-pulse 1.8s ease-in-out infinite; + pointer-events: none; + } + /* #loading-yinyang.steady { animation: yinyang-rotate 5.6s linear infinite; } */ + @keyframes yinyang-rotate { + from { + transform: rotate(0deg); + } + to { + transform: rotate(360deg); + } + } + @keyframes yinyang-pulse { + 0%, + 100% { + opacity: 0.22; + } + 50% { + opacity: 0.46; + } + } + @keyframes lore-pulse { + 0%, + 100% { + opacity: 0.6; + } + 50% { + opacity: 1; + } + } + .loader-footer { + position: absolute; + bottom: 20px; + width: 100%; + text-align: center; + color: black; + font-size: 0.9em; + line-height: 1.5; + } + .loader-footer p { + margin: 2px 0; + } + .loader-footer a { + color: #0097a7; + text-decoration: none; + } + .loader-footer a:hover { + text-decoration: underline; + } + + .ui-overlay { + position: absolute; + top: 0; + left: 0; + width: 100%; + height: 100%; + pointer-events: none; + display: flex; + flex-direction: column; + justify-content: space-between; + } + .ui-overlay > * { + pointer-events: auto; + } + .controls { + padding: 10px; + text-align: right; + } + /* #toggle-console-btn { background-color: rgba(30, 30, 30, 0.8); border: 1px solid #555; color: #ccc; padding: 8px 16px; border-radius: 5px; cursor: pointer; font-size: 0.95rem; } */ + /* .console-container { width: 100%; height: 35vh; background-color: rgba(26, 26, 26, 0.9); border-top: 1px solid #444; display: flex; flex-direction: column; padding: 10px; transform: translateY(100%); transition: transform 0.3s ease-in-out; } + .console-container.visible { transform: translateY(0); } */ + h3 { + margin: 0 0 10px 0; + font-size: 0.9em; + text-transform: uppercase; + color: #999; + } + /* #dev-console { width: 100%; flex-grow: 1; background-color: #252525; border: 1px solid #444; color: #00ddff; font-family: ui-monospace, SFMono-Regular, Menlo, Consolas, monospace; font-size: 0.95rem; padding: 10px; resize: none; overflow-y: auto; } + */ + </style> + </head> + <body> + <canvas id="canvas" oncontextmenu="event.preventDefault()"></canvas> + + <!-- <div id="mobile-wall"> --> + <!-- <div class="mobile-wall-content"> --> + <!-- <h1>Unsupported Device</h1> --> + <!-- <p> --> + <!-- Cirno's Math Class is designed for a PC experience with keyboard controls. --> + <!-- <br><br> --> + <!-- Please visit on a desktop or laptop computer to play. --> + <!-- </p> --> + <!-- </div> --> + <!-- </div> --> + + <div id="loader"> + <div class="loader-content"> + <!-- <img src="raylib_logo.png" alt="Raylib Logo" /> --> + <h1 class="powered-by">Powered by Raylib, C++ and Emscripten <3</h1> + <br > + <p class="loading-lore">Please wait warmly. The girls are now praying.</p> + <div class="progress-bar-container"> + <div id="progress-bar"></div> + </div> + <p id="status-text">Initializing...</p> + <br > + <p id="lore-placeholder"> + Happy Cirno Day 2026! + </p> + </div> + <img id="loading-yinyang" src="static/yinyang.svg" alt="" aria-hidden="true" > + <div class="loader-footer"> + <p>Touhou Project is a copyright of Team Shanghai Alice (ZUN)</p> + <p>What is presented in this game is fan-made and fictional</p> + </div> + </div> + + <!-- The UI Overlay (for console) --> + <div class="ui-overlay"> + <!-- <div class="controls"><button id="toggle-console-btn">Show Console</button></div> --> + <!-- <div class="console-container" id="console-container"> --> + <!-- <h3>DEV CONSOLE</h3><textarea id="dev-console" readonly></textarea> --> + <!-- </div> --> + </div> + + <script type="text/javascript"> + (function () { + const canvas = document.getElementById("canvas"); + const loader = document.getElementById("loader"); + const progressBar = document.getElementById("progress-bar"); + const statusText = document.getElementById("status-text"); + const yinyang = document.getElementById("loading-yinyang"); + // const consoleContainer = document.getElementById('console-container'); + // const toggleBtn = document.getElementById('toggle-console-btn'); + // const devConsole = document.getElementById('dev-console'); + const ua = navigator.userAgent || ""; + const mobileDetected = + /Android|iPhone|iPad|iPod|Mobile|webOS|BlackBerry|IEMobile|Opera Mini/i.test( + ua, + ) || + (navigator.maxTouchPoints || 0) > 1 || + (window.matchMedia && window.matchMedia("(pointer: coarse)").matches); + + let resizeInFlight = false; + let lastCanvasW = -1; + let lastCanvasH = -1; + function resizeCanvas() { + if (resizeInFlight) return; + const screenWidth = window.innerWidth; + const screenHeight = window.innerHeight; + if (screenWidth === lastCanvasW && screenHeight === lastCanvasH) return; + resizeInFlight = true; + canvas.style.width = screenWidth + "px"; + canvas.style.height = screenHeight + "px"; + if (window.Module && typeof window.Module.setCanvasSize === "function") { + window.Module.setCanvasSize(screenWidth, screenHeight); + } + lastCanvasW = screenWidth; + lastCanvasH = screenHeight; + resizeInFlight = false; + } + window.addEventListener("resize", resizeCanvas); + + //toggleBtn.addEventListener('click', () => { + // consoleContainer.classList.toggle('visible'); + // toggleBtn.textContent = consoleContainer.classList.contains('visible') ? 'Hide Console' : 'Show Console'; + //}); + + //setTimeout(() => { yinyang.classList.add('steady'); }, 4200); + + window.Module = { + canvas: (() => canvas)(), + mobileDetected: mobileDetected, + postRun: [resizeCanvas], + setStatus: function (text) { + if (!Module.setStatus.last) + Module.setStatus.last = { time: Date.now(), text: "" }; + if (text === Module.setStatus.last.text) return; + const m = text.match(/([^(]+)\(([^/]+)\/([^)]+)\)/); + if (m) { + const label = m[1].trim(); + const loaded = Number(String(m[2]).replace(/[^\d.]/g, "")); + const total = Number(String(m[3]).replace(/[^\d.]/g, "")); + if (Number.isFinite(loaded) && Number.isFinite(total) && total > 0) { + progressBar.style.width = (loaded / total) * 100 + "%"; + if ( + total >= 1024 * 1024 || + /download|data|wasm|file/i.test(label) + ) { + const loadedMB = (loaded / (1024 * 1024)).toFixed(2); + const totalMB = (total / (1024 * 1024)).toFixed(2); + statusText.textContent = `${label} ${loadedMB} MB / ${totalMB} MB`; + } else { + statusText.textContent = `${label} ${loaded} of ${total}`; + } + } else { + statusText.textContent = text; + } + } else { + statusText.textContent = text; + } + }, + totalDependencies: 0, + monitorRunDependencies: function (left) { + this.totalDependencies = Math.max(this.totalDependencies, left); + Module.setStatus( + left + ? "Preparing... (" + + (this.totalDependencies - left) + + "/" + + this.totalDependencies + + ")" + : "All downloads complete.", + ); + }, + onRuntimeInitialized: function () { + progressBar.style.width = "100%"; + statusText.textContent = "Ready!"; + + setTimeout(() => { + loader.classList.add("hidden"); + canvas.style.opacity = 1; + resizeCanvas(); + if (typeof mobileDetected !== "undefined" && mobileDetected) { + const enterFullscreen = () => { + // Don't try if we are already in fullscreen + if (document.fullscreenElement) return; + + if (canvas.requestFullscreen) { + canvas.requestFullscreen().catch(() => {}); + } else if (document.documentElement.requestFullscreen) { + document.documentElement + .requestFullscreen() + .catch(() => {}); + } + }; + + const keepTryingFullscreen = () => { + enterFullscreen(); + }; + window.addEventListener("pointerdown", keepTryingFullscreen, { + passive: true, + }); + window.addEventListener("mousedown", keepTryingFullscreen, { + passive: true, + }); + window.addEventListener("touchstart", keepTryingFullscreen, { + passive: true, + }); + } + }, 2500); + }, + //print: (text) => { + // console.log(text); + // if (devConsole) { + // devConsole.value += text + '\n'; + // devConsole.scrollTop = devConsole.scrollHeight; + // } + //}, + //printErr: (text) => { + // console.error(text); + // if (devConsole) { + // devConsole.value += `[ERROR] ${text}\n`; + // devConsole.scrollTop = devConsole.scrollHeight; + // } + //}, + }; + Module.setStatus("Downloading..."); + })(); + </script> + <script data-goatcounter="https://theindiandev.goatcounter.com/count" + async src="//gc.zgo.at/count.js"></script> + {{{ SCRIPT }}} + </body> +</html> diff --git a/web/static/yinyang.svg b/web/static/yinyang.svg new file mode 100644 index 0000000..cff15e8 --- /dev/null +++ b/web/static/yinyang.svg @@ -0,0 +1,4 @@ +<?xml version="1.0"?> +<svg viewBox="0 0 78 78" xmlns="http://www.w3.org/2000/svg"> + <path d="M39 0a39 39,0 0 0,0 78a39 39,0 0 0,0 -78m0 1a19 19,0 0 1,0 38a19 19,0 0 0,0 38a38 38,0 0 1,0 -76m0 13.5a5 5,0 0 0,0 10a5 5,0 0 0,0 -10m0 39a5 5,0 0 1,0 10a5 5,0 0 1,0 -10"/> +</svg> |
