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-rw-r--r--game/graphics.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/graphics.hpp b/game/graphics.hpp
index f6590cc..3329f8a 100644
--- a/game/graphics.hpp
+++ b/game/graphics.hpp
@@ -8,7 +8,7 @@
constexpr float TRANSITION_TIME = 1.5f; // in seconds
-Texture2D getCirno(GameState &gs)
+inline Texture2D getCirno(GameState &gs)
{
switch (gs.curExp) {
case NEUTRAL:
@@ -83,7 +83,7 @@ inline void DrawSceneChange(GameState &gs) {
float halfTime = gs.timeSinceSceneChange - (TRANSITION_TIME / 2);
float t2 = Clamp(halfTime / (TRANSITION_TIME / 2), 0.0f, 1.0f);
float a2 = 0.5f - 0.5f * cosf(t2 * PI);
-
+
DrawTextureV(getCirno(gs),
CIRNO_SPRITE_POSITION,
ColorAlpha(WHITE, a2));