diff options
Diffstat (limited to 'game/story.hpp')
| -rw-r--r-- | game/story.hpp | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/game/story.hpp b/game/story.hpp new file mode 100644 index 0000000..ef06d13 --- /dev/null +++ b/game/story.hpp @@ -0,0 +1,176 @@ +#include "lib/gameState.hpp" +#include "lib/dialogue.hpp" + +#include "bounding.hpp" +#include "graphics.hpp" +#include "raylib.h" + +#define CIRNO_DIALOG "Cirno", + +inline void ProcessClick(GameState &gs) { + if (CheckCollisionPointRec(gs.currentMousePos, Forehead)) { + if (gs.flickCount == 0) { + SayDialog(gs, std::vector<Dialogues>{ + {CIRNO_DIALOG HURT, "owww"}, + {CIRNO_DIALOG PISSED, "it hurts. You are mean!"}, + {CIRNO_DIALOG PISSED, "Why did you do that?"} + }); + } else if (gs.flickCount == 1) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG HURT, "You did it again!"}, + {CIRNO_DIALOG PISSED, "Owww, it hurts.\nStop it!"}, + }); + } else if (gs.flickCount == 2) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG PISSED, "No, I won't let you\ndo it again"}, + {CIRNO_DIALOG PISSED, "You meanie!!"}, + }); + gs.explored.insert(1); + } + gs.flickCount++; + } + else if (CheckCollisionPointRec(gs.currentMousePos, UI_arrowBtn)) { + if (gs.curPos == INSIDE) { + changeSceneTo(gs, OUTSIDE); + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "This is where I live"}, + }); + gs.explored.insert(2); + } else if (gs.curPos == OUTSIDE) { + changeSceneTo(gs, FOREST); + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG LAUGH, "Let's freeze some\nfrogs!"}, + }); + gs.explored.insert(3); + } else if (gs.curPos == FOREST) { + changeSceneTo(gs, INSIDE); + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG RELAXED, "Back in sweet cozy\nhome!"} + }); + gs.explored.insert(4); + } + } else if (CheckCollisionPointRec(gs.currentMousePos, UI_talkBtn)) { + if (!gs.usedTalkButton) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG RELAXED, "Good Morning"}, + }); + gs.usedTalkButton = true; + } else { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG JOY, "Having lots of fun is\nwhat matters."}, + {CIRNO_DIALOG RELAXED, "Imagine having no fun\nand being grumpy\nall the time."}, + {CIRNO_DIALOG JOY, "Next time, when you come,\nwe can play together."}, + {CIRNO_DIALOG JOY, "With Daiyousei and\nthe other fairies."}, + {CIRNO_DIALOG RELAXED, "It would be nice if\nwinter comes soon."}, + {CIRNO_DIALOG JOY, "I want to skate on the\nmisty lake with Letty."}, + {CIRNO_DIALOG WOW, "I am the smartest\nin Gensokyo."}, + {CIRNO_DIALOG WOW, "I can add and multiply\nfractions!"}, + {CIRNO_DIALOG LAUGH, "Only a few could rival\nan intellect such\nas mine."} + }); + gs.explored.insert(7); + } + } + else if (gs.curPos == INSIDE) { + if (CheckCollisionPointRec(gs.currentMousePos, Calendar)) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "its cirno day, todeh"}, + {CIRNO_DIALOG JOY, "billions must celebrate"} + }); + gs.explored.insert(5); + } + else if (CheckCollisionPointRec(gs.currentMousePos, Chest)) { + if (gs.chestCount == 0) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "Hey!! Don't snoop around\nthe chest"}, + {CIRNO_DIALOG TIERED, "It's where I store all my\ntreasures"} + }); + gs.chestCount++; + } else if (gs.chestCount == 1) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG PISSED, "No, I won't let you\nsee what's inside!!!"}, + }); + gs.explored.insert(6); + } + } + else if (CheckCollisionPointRec(gs.currentMousePos, Futton)) { + if (gs.explored.size() == 13) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "I am feeling sleepy\nI had lots of fun with you"}, + {CIRNO_DIALOG TIERED, " I am gonna take a nap\nLet's see tommorow!!"} + }); + } else { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "I just woke up before\nyou came"}, + {CIRNO_DIALOG TIERED, "So, I am not sleepy now\nI want to play"} + }); + } + } + } else if (gs.curPos == OUTSIDE){ + if (CheckCollisionPointRec(gs.currentMousePos, YokaiMountain)) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "That's the Youkai Mountain\nThat's where Aya lives"}, + {CIRNO_DIALOG JOY, "She is nosy and snitches\nme to people whenever\nI am up to no good"}, + {CIRNO_DIALOG PISSED, "Bah!! She is annoying!"}, + {CIRNO_DIALOG JOY, "The Moriya shrine is at\nthe very top of the\nYoukai Mountain"}, + {CIRNO_DIALOG WOW, "The deities there,\nare very strong."}, + {CIRNO_DIALOG LAUGH, "Not as strong as me,\nof course!"}, + {CIRNO_DIALOG WOW, "But I like the Hakurei\nshrine more"}, + {CIRNO_DIALOG RELAXED, "Reimu sometimes gives\nme some snacks\nwhen I go there"}, + }); + gs.explored.insert(8); + } else if (CheckCollisionPointRec(gs.currentMousePos, MistyLake)) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "Do you know? There is a\ngiant frog that lives"}, + {CIRNO_DIALOG TIERED, "at the bottom of the lake.\nIt's very very big."}, + {CIRNO_DIALOG PISSED, "It ate me one time!!"} + }); + gs.explored.insert(9); + } else if (CheckCollisionPointRec(gs.currentMousePos, Igloo)) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "My house looks very cool,\nright?"}, + {CIRNO_DIALOG JOY, "It was a lot of work,\nbullying the other fairies\ninto building my house"}, + {CIRNO_DIALOG TIERED, "Though, sometimes they\nbarge into my home to\nplay"} + }); + gs.explored.insert(10); + } else if (CheckCollisionPointRec(gs.currentMousePos, Flower) && !gs.flowerOnHead) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG JOY, "A flower!"}, + }); + gs.flowerOnHead = true; + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "Do I look cute with\nthis flower on me?"}, + {CIRNO_DIALOG LAUGH, "I like it a lot"} + }); + gs.explored.insert(11); + } + } else if (gs.curPos == FOREST) { + if (CheckCollisionPointRec(gs.currentMousePos, Frog)) { + if (!gs.frogDialogDone) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG WOW, "Suwako somehow always\ncatches me henever I bully\nfrogs here"}, + {CIRNO_DIALOG JOY, "Let's leave it alone for now\nShe will beat me up"}, + {CIRNO_DIALOG TIERED, "if I get caught red handed"} + }); + gs.frogDialogDone = true; + gs.explored.insert(12); + } else { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG LAUGH, "Ribbit ribbit\nThe frogs make\nfunny noises."}, + }); + } + } else if (CheckCollisionPointRec(gs.currentMousePos, RiceCake) && !gs.riceCakeEaten) { + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG RELAXED, "It's a small shrine for the\nMoriya gods built by the Kappas"}, + {CIRNO_DIALOG WOW, "The Miko called Sanae comes\nhere from time to time\nand takes care of it. "}, + {CIRNO_DIALOG JOY, "Look! There is a rice cake here\nleft as an offering."} + }); + gs.explored.insert(13); + gs.riceCakeEaten = true; + SayDialog(gs, std::vector<Dialogues> { + {CIRNO_DIALOG JOY, "The rice cake magically disappeared!"}, + {CIRNO_DIALOG RELAXED, ". . .", 0.4f}, + {CIRNO_DIALOG JOY, "*Burp*"}, + }); + } + } +} |
