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#pragma once
#include <functional>
#include "raylib.h"
namespace ui {
using ButtonCallback = std::function<void()>;
void Init();
void Shutdown();
void DrawText(const char* text, int pos_x, int pos_y, int font_size,
Color color);
void DrawTextV(const char* text, Vector2 position, int font_size,
Color color);
void DrawTextVClickable(const char* text, Vector2 position, int font_size,
const ButtonCallback& on_click, Vector2 mousePos);
void DrawTextRotationV(const char* text, Vector2 position, int font_size, float rotInDeg, Color color);
void DrawButton(float x, float y, float width, float height, const char* text,
int font_size, const ButtonCallback& on_click, Vector2 mousePos);
void DrawButtonNoHover(float x, float y, float width, float height, const char* text,
int font_size, const ButtonCallback& on_click, Vector2 mousePos, Color fillColor = RAYWHITE);
Font GetActiveFont();
} // namespace ui
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