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#pragma once
#include <raylib.h>
#include <vector>
#include "gameState.hpp"
void SayDialog(GameState &gs, const std::vector<Dialogues> &conversation);
// void wait_for(GameState &gs, float time);
void UpdateDialog(GameState &gs);
void DrawDialog(GameState &gs);
bool IsDialogRunning(const GameState &gs);
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